Some semi-random thoughts on terrain generation
I've had a few ideas for overhangs, they're just in my head, I let them grow them a bit more, until they're ripe enough for implementing Smile
The most likely scenario is that there will be a layer of terrain between "air" and "ground" layers that will use a 3D noise to give it some overhangs / holes / whatnot, and the height of this "hole layer" will be biome-dependent - it will range from thick in the extreme mountains, to non-existent in swamps.
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RE: Some semi-random thoughts on terrain generation - by xoft - 12-28-2012, 11:34 AM



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