Some semi-random thoughts on terrain generation
It's going pretty well; corridors are already working nicely, they're still missing some minor embellishments, such as torches, spiderwebs, tracks and hanging blocks, but generally they're okay.

I think I'll try adding some more variety now - the crossings.

One thing troubles me though, our height generator makes the ocean floor really low, sometimes as low as Y=14. That makes a lot of mineshafts carve through water. That will need some fixing, too.
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RE: Some semi-random thoughts on terrain generation - by xoft - 03-30-2013, 10:03 PM



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