Some semi-random thoughts on terrain generation
its realy funny to see what you get if you use a heightmap with a different compositiongen. For example if you use Noise3D heightmap with the DistortedHeightmap compositiongen you get sudden holes in the ground Wink
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RE: Some semi-random thoughts on terrain generation - by NiLSPACE - 05-15-2013, 01:48 AM



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