04-02-2013, 06:20 AM
Hotfix didn't work (as expected), so I'm implementing a proper fix. It's proving to be rather big, however. It requires me to rewrite how entities are handled by MCServer.
Right now the cWorld object has a list of all entities and each chunk has a copy of that list that contains that chunk's entities. I need to get rid of cWorld's global list and make the chunks' lists the one and only true list of entities. Ouch!
Right now the cWorld object has a list of all entities and each chunk has a copy of that list that contains that chunk's entities. I need to get rid of cWorld's global list and make the chunks' lists the one and only true list of entities. Ouch!