I'm currently optimizing 3D noise generation. I've already optimized the 2D version, but that isn't used as much as the 3D version is, and also the savings with the 3D version are expected even higher than with the 2D version. But the math behind it is massive and it hurts my brain
It's working! Muhehehe it's working! Now to add trilinear interpolation and build a Perlin noise module on top of it, and we're done
It's working! Muhehehe it's working! Now to add trilinear interpolation and build a Perlin noise module on top of it, and we're done