Brainstorming: Physics and Packet Handling for Entities
#8
I don't like the fact that the new name says nothing about what it's flushing - is it the entity metadata, the movement, or even its existence? How about BroadcastMovementUpdate() ?
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RE: Brainstorming: Physics and Packet Handling for Entities - by xoft - 03-21-2013, 05:49 PM



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