Brainstorming: Physics and Packet Handling for Entities
#13
Oh, good to know. Well, now more rambling regarding physics:

Is there a reason why we keep the physics implemented on each of the subclasses? shouldn't be the physics the same for all entities? I mean: stuff falls down, friction slows down objects, momentum depends on the mass of the objects, etc....

Maybe implemented in the entity class or cWorld or even as a simulator (probably as a simulator will need the most changes because our simulators only block-aware)
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RE: Brainstorming: Physics and Packet Handling for Entities - by keyboard - 03-25-2013, 01:21 PM



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