Brainstorming: Physics and Packet Handling for Entities
#15
Yeah, it's a lot of work. I think it will be really beneficial. We'll just need to do a lot of regression testing to be iron out all the details and bugs Smile.

Question for anybody:

MoveToCorrectChunk() function in the entity class, I'm trying to figure out what is the behavior of this function and what the a_bIgnoreOldChunk really does. This function is called after each setposition instead of after each tick, so I was wondering why is that?.
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RE: Brainstorming: Physics and Packet Handling for Entities - by keyboard - 03-26-2013, 11:07 AM



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