Brainstorming: Physics and Packet Handling for Entities
#18
On a related topic, it seems that the vanilla server keeps track of the head rotation on a separate variable and sends a head packet when there is a change. I'll have to create a GetHeadYaw/SeHeadYaw and LookAt(Vector3i &pos) in cPawn, and update the protocol to send the right variable Also, I'll have to update the SetRotation because apparently the vanilla server makes the HeadYaw the same value as the rotation when there is a change... interesting...
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RE: Brainstorming: Physics and Packet Handling for Entities - by keyboard - 03-27-2013, 12:04 PM



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