Brainstorming: Physics and Packet Handling for Entities
#36
I see what you mean about block collisions. I found a bug with blocks that are not solid. The collision is detected as if the block was solid. So, I should probably fix that before going to entity on entity physics.

For entity to entity physics, I was thinking elastic physics (we might have to introduce the concept of mass). What do you all think?
Reply
Thanks given by:


Messages In This Thread
RE: Brainstorming: Physics and Packet Handling for Entities - by keyboard - 04-23-2013, 02:36 PM



Users browsing this thread: 1 Guest(s)