Brainstorming: Noise optimization
#22
So instead of something like:
Code:
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] *= Amplitude;
}
you would have:

Code:
@StartVectorCalc(ArrayCount,i,a_Array)
a_Array *= $Amplitude;
@EndVectorCalc

The actual calculation being done with c++ operators. Results var and iteration var may be unnecessary but width is essential. The $ in front of Amplitude indicates its a scalar to avoid needing to do to much c++ parsing.
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Messages In This Thread
Brainstorming: Noise optimization - by xoft - 03-28-2013, 05:54 AM
RE: Brainstorming: Noise optimization - by xoft - 03-28-2013, 07:29 AM
RE: Brainstorming: Noise optimization - by ThuGie - 01-15-2014, 10:29 AM
RE: Brainstorming: Noise optimization - by xoft - 01-15-2014, 10:56 PM
RE: Brainstorming: Noise optimization - by xoft - 01-16-2014, 06:18 AM
RE: Brainstorming: Noise optimization - by xoft - 01-17-2014, 05:06 AM
RE: Brainstorming: Noise optimization - by ThuGie - 01-17-2014, 07:17 AM
RE: Brainstorming: Noise optimization - by xoft - 01-18-2014, 08:13 AM
RE: Brainstorming: Noise optimization - by xoft - 01-19-2014, 01:02 AM
RE: Brainstorming: Noise optimization - by worktycho - 01-19-2014, 01:10 AM
RE: Brainstorming: Noise optimization - by xoft - 01-19-2014, 01:20 AM
RE: Brainstorming: Noise optimization - by xoft - 01-19-2014, 01:45 AM
RE: Brainstorming: Noise optimization - by xoft - 01-19-2014, 02:05 AM
RE: Brainstorming: Noise optimization - by xoft - 01-19-2014, 07:29 AM
RE: Brainstorming: Noise optimization - by xoft - 01-19-2014, 05:14 PM
RE: Brainstorming: Noise optimization - by xoft - 01-24-2014, 06:37 PM



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