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		<title><![CDATA[Cuberite Forum - Archived Plugins]]></title>
		<link>https://forum.cuberite.org/</link>
		<description><![CDATA[Cuberite Forum - https://forum.cuberite.org]]></description>
		<pubDate>Tue, 05 May 2026 10:30:37 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[GameRule Plugin]]></title>
			<link>https://forum.cuberite.org/thread-2995.html</link>
			<pubDate>Sun, 06 Aug 2017 22:55:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=4549">psyFi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-2995.html</guid>
			<description><![CDATA[Aims to mimic official  Minecraft's /gamerule command<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Why this exists?</span><br />
As awesome as Cuberite is, it has not implemented the standard game rules we're all used to like keepInventory and mobGreifing. This plugin will try to fill in that missing functionality.   <br />
<br />
<span style="font-size: x-large;" class="mycode_size">Work in Progress</span><br />
This plugin is not finished yet. We need your help implementing all the standard game rules! Check out the <a href="https://github.com/williamhatcher/cuberite-gamerule" target="_blank" rel="noopener" class="mycode_url">GitHub </a>repo to see how you can contribute! <br />
<br />
<span style="font-size: x-large;" class="mycode_size">Game Rule Descriptions</span><br />
Here's a list of the included (not necessarily implemented) game rules and what they (should) do:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">commandBlockOutput</span> - Whethercommandblocksshouldnotifyadminswhentheyperformcommands<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">disableElytraMovementCheck</span> - Whethertheservershouldskipcheckingplayerspeedwhentheplayeriswearingelytra.Oftenhelpswithjitteringduetolaginmultiplayer,butmayalsobeusedtotravelunfairlylongdistancesinsurvivalmode(cheating)<ul class="mycode_list"><li>Not implemented Default value: false Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">doEntityDrops</span> - Whetherentitiesthatarenotmobsshouldhavedrops<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">doFireTick</span> - Whetherfireshouldspreadandnaturallyextinguish<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">doLimitedCrafting</span> - Whetherplayersshouldonlybeabletocraftrecipesthatthey'veunlockedfirst<ul class="mycode_list"><li>Not implemented Default value: false Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">doMobLoot</span> - Whethermobsshoulddropitems<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">doMobSpawning</span> - Whethermobsshouldnaturallyspawn.Doesnotaffectmonsterspawners.<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">doTileDrops</span> - Whetherblocksshouldhavedrops<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">doWeatherCycle</span> - Whethertheweatherwillchange<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">gameLoopFunction</span> - Thefunctiontoruneverygametick<ul class="mycode_list"><li>Not implemented Default value: - Value Type: string </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">keepInventory</span> - Whethertheplayershouldkeepitemsintheirinventoryafterdeath<ul class="mycode_list"><li>Not implemented Default value: false Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">logAdminCommands</span> - Whethertologadmincommandstoserverlog<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">maxCommandChainLength</span> - Determinesthenumberatwhichthechaincommandblockactsasa"chain"<ul class="mycode_list"><li>Not implemented Default value: 65536 Value Type: number </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">maxEntityCramming</span> - Themaximumnumberofotherpushableentitiesamoborplayercanpush,beforetaking3suffocationdamageperhalf-second.Settingto0disablestherule.Damageaffectssurvival-modeoradventure-modeplayers,andallmobsbutbats.Pushableentitiesincludenon-spectator-modeplayers,anymobexceptbats,aswellasboatsandminecarts<ul class="mycode_list"><li>Not implemented Default value: 24 Value Type: number </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">mobGriefing</span> - Whethercreepers,zombies,endermen,ghasts,withers,enderdragons,rabbits,sheep,andvillagersshouldbeabletochangeblocksandwhethervillagers,zombies,skeletons,andzombiepigmencanpickupitems<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">naturalRegeneration</span> - Whethertheplayercanregeneratehealthnaturallyiftheirhungerisfullenough(doesn'taffectexternalhealing,suchasgoldenapples,theRegenerationeffect,etc.)<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">randomTickSpeed</span> - Howoftenarandomblocktickoccurs(suchasplantgrowth,leafdecay,etc.)perchunksectionpergametick.0willdisablerandomticks,highernumberswillincreaserandomticks.settingtoahighintegerresultsinhighspeedsofdecayandgrowth<ul class="mycode_list"><li>Not implemented Default value: 3 Value Type: number </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">reducedDebugInfo</span> - Whetherthedebugscreenshowsallorreducedinformation;andwhethertheeffectsofF3+B(entityhitboxes)andF3+G(chunkboundaries)areshown<ul class="mycode_list"><li>Not implemented Default value: false Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">sendCommandFeedback</span> - Whetherthefeedbackfromcommandsexecutedbyaplayershouldshowupinchat.Alsoaffectsthedefaultbehaviorofwhethercommandblocksstoretheiroutputtext<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">spawnRadius</span> - Thenumberofblocksoutwardfromtheworldspawncoordinatesthataplayerwillspawninwhenfirstjoiningaserverorwhendyingwithoutaspawnpoint<ul class="mycode_list"><li>Not implemented Default value: 10 Value Type: number </li>
</ul>
</li>
</ul>
<br />
<br />
Thanks to the <a href="https://minecraft.gamepedia.com/Commands/gamerule" target="_blank" rel="noopener" class="mycode_url">Minecraft Wiki</a> for providing descriptions of the game rules! <br />
<br />
<span style="font-size: x-large;" class="mycode_size">Commands</span><br />
<br />
<span style="font-size: large;" class="mycode_size">General</span><br />
<ul class="mycode_list"><li>/gamerule - Sets or queries a game rule valuePermission required: gamerule</li>
</ul>
<br />
<br />
<span style="font-size: large;" class="mycode_size">Debug</span><br />
<ul class="mycode_list"><li>/grdbclose - DEBUG ONLY - Close all databases opend by GameRule pluginPermission required: gamerule.debug</li>
</ul>
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Permissions</span><ul class="mycode_list"><li> - gamerule - Ability to run command, set and query game rule values<ul class="mycode_list"><li>Commands affected:- /gamerule - /gamerule doLimitedCrafting - /gamerule maxCommandChainLength - /gamerule disableElytraMovementCheck - /gamerule doMobLoot - /gamerule naturalRegeneration - /gamerule spawnRadius - /gamerule randomTickSpeed - /gamerule mobGriefing - /gamerule doFireTick - /gamerule doMobSpawning - /gamerule doWeatherCycle - /gamerule doTileDrops - /gamerule commandBlockOutput - /gamerule spectatorsGenerateChunks - /gamerule sendCommandFeedback - /gamerule doEntityDrops - /gamerule maxEntityCramming - /gamerule logAdminCommands - /gamerule reducedDebugInfo - /gamerule gameLoopFunction - /gamerule keepInventory</li>
</ul>
<ul class="mycode_list"><li>Recommended groups: admin</li>
</ul>
 - gamerule.debug - Access to gamerule debug commands<ul class="mycode_list"><li>Commands affected:- /grdbclose</li>
</ul>
<ul class="mycode_list"><li>Recommended groups: debug, developer</li>
</ul>
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Aims to mimic official  Minecraft's /gamerule command<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Why this exists?</span><br />
As awesome as Cuberite is, it has not implemented the standard game rules we're all used to like keepInventory and mobGreifing. This plugin will try to fill in that missing functionality.   <br />
<br />
<span style="font-size: x-large;" class="mycode_size">Work in Progress</span><br />
This plugin is not finished yet. We need your help implementing all the standard game rules! Check out the <a href="https://github.com/williamhatcher/cuberite-gamerule" target="_blank" rel="noopener" class="mycode_url">GitHub </a>repo to see how you can contribute! <br />
<br />
<span style="font-size: x-large;" class="mycode_size">Game Rule Descriptions</span><br />
Here's a list of the included (not necessarily implemented) game rules and what they (should) do:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">commandBlockOutput</span> - Whethercommandblocksshouldnotifyadminswhentheyperformcommands<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">disableElytraMovementCheck</span> - Whethertheservershouldskipcheckingplayerspeedwhentheplayeriswearingelytra.Oftenhelpswithjitteringduetolaginmultiplayer,butmayalsobeusedtotravelunfairlylongdistancesinsurvivalmode(cheating)<ul class="mycode_list"><li>Not implemented Default value: false Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">doEntityDrops</span> - Whetherentitiesthatarenotmobsshouldhavedrops<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">doFireTick</span> - Whetherfireshouldspreadandnaturallyextinguish<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">doLimitedCrafting</span> - Whetherplayersshouldonlybeabletocraftrecipesthatthey'veunlockedfirst<ul class="mycode_list"><li>Not implemented Default value: false Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">doMobLoot</span> - Whethermobsshoulddropitems<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">doMobSpawning</span> - Whethermobsshouldnaturallyspawn.Doesnotaffectmonsterspawners.<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">doTileDrops</span> - Whetherblocksshouldhavedrops<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">doWeatherCycle</span> - Whethertheweatherwillchange<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">gameLoopFunction</span> - Thefunctiontoruneverygametick<ul class="mycode_list"><li>Not implemented Default value: - Value Type: string </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">keepInventory</span> - Whethertheplayershouldkeepitemsintheirinventoryafterdeath<ul class="mycode_list"><li>Not implemented Default value: false Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">logAdminCommands</span> - Whethertologadmincommandstoserverlog<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">maxCommandChainLength</span> - Determinesthenumberatwhichthechaincommandblockactsasa"chain"<ul class="mycode_list"><li>Not implemented Default value: 65536 Value Type: number </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">maxEntityCramming</span> - Themaximumnumberofotherpushableentitiesamoborplayercanpush,beforetaking3suffocationdamageperhalf-second.Settingto0disablestherule.Damageaffectssurvival-modeoradventure-modeplayers,andallmobsbutbats.Pushableentitiesincludenon-spectator-modeplayers,anymobexceptbats,aswellasboatsandminecarts<ul class="mycode_list"><li>Not implemented Default value: 24 Value Type: number </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">mobGriefing</span> - Whethercreepers,zombies,endermen,ghasts,withers,enderdragons,rabbits,sheep,andvillagersshouldbeabletochangeblocksandwhethervillagers,zombies,skeletons,andzombiepigmencanpickupitems<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">naturalRegeneration</span> - Whethertheplayercanregeneratehealthnaturallyiftheirhungerisfullenough(doesn'taffectexternalhealing,suchasgoldenapples,theRegenerationeffect,etc.)<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">randomTickSpeed</span> - Howoftenarandomblocktickoccurs(suchasplantgrowth,leafdecay,etc.)perchunksectionpergametick.0willdisablerandomticks,highernumberswillincreaserandomticks.settingtoahighintegerresultsinhighspeedsofdecayandgrowth<ul class="mycode_list"><li>Not implemented Default value: 3 Value Type: number </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">reducedDebugInfo</span> - Whetherthedebugscreenshowsallorreducedinformation;andwhethertheeffectsofF3+B(entityhitboxes)andF3+G(chunkboundaries)areshown<ul class="mycode_list"><li>Not implemented Default value: false Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">sendCommandFeedback</span> - Whetherthefeedbackfromcommandsexecutedbyaplayershouldshowupinchat.Alsoaffectsthedefaultbehaviorofwhethercommandblocksstoretheiroutputtext<ul class="mycode_list"><li>Not implemented Default value: true Value Type: boolean </li>
</ul>
</li>
<li><span style="font-weight: bold;" class="mycode_b">spawnRadius</span> - Thenumberofblocksoutwardfromtheworldspawncoordinatesthataplayerwillspawninwhenfirstjoiningaserverorwhendyingwithoutaspawnpoint<ul class="mycode_list"><li>Not implemented Default value: 10 Value Type: number </li>
</ul>
</li>
</ul>
<br />
<br />
Thanks to the <a href="https://minecraft.gamepedia.com/Commands/gamerule" target="_blank" rel="noopener" class="mycode_url">Minecraft Wiki</a> for providing descriptions of the game rules! <br />
<br />
<span style="font-size: x-large;" class="mycode_size">Commands</span><br />
<br />
<span style="font-size: large;" class="mycode_size">General</span><br />
<ul class="mycode_list"><li>/gamerule - Sets or queries a game rule valuePermission required: gamerule</li>
</ul>
<br />
<br />
<span style="font-size: large;" class="mycode_size">Debug</span><br />
<ul class="mycode_list"><li>/grdbclose - DEBUG ONLY - Close all databases opend by GameRule pluginPermission required: gamerule.debug</li>
</ul>
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Permissions</span><ul class="mycode_list"><li> - gamerule - Ability to run command, set and query game rule values<ul class="mycode_list"><li>Commands affected:- /gamerule - /gamerule doLimitedCrafting - /gamerule maxCommandChainLength - /gamerule disableElytraMovementCheck - /gamerule doMobLoot - /gamerule naturalRegeneration - /gamerule spawnRadius - /gamerule randomTickSpeed - /gamerule mobGriefing - /gamerule doFireTick - /gamerule doMobSpawning - /gamerule doWeatherCycle - /gamerule doTileDrops - /gamerule commandBlockOutput - /gamerule spectatorsGenerateChunks - /gamerule sendCommandFeedback - /gamerule doEntityDrops - /gamerule maxEntityCramming - /gamerule logAdminCommands - /gamerule reducedDebugInfo - /gamerule gameLoopFunction - /gamerule keepInventory</li>
</ul>
<ul class="mycode_list"><li>Recommended groups: admin</li>
</ul>
 - gamerule.debug - Access to gamerule debug commands<ul class="mycode_list"><li>Commands affected:- /grdbclose</li>
</ul>
<ul class="mycode_list"><li>Recommended groups: debug, developer</li>
</ul>
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Trails v1 (Download gone)]]></title>
			<link>https://forum.cuberite.org/thread-2602.html</link>
			<pubDate>Fri, 18 Nov 2016 17:12:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=3789">denwo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-2602.html</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What does this plugin do?</span></span><br />
This plugin allows you to put a particle that follows a player, by his name or his rank.<br />
Trails could be add using the inifile in the plugin folder (Trails.ini), instructions are in the inifile.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Screenshots</span></span><br />
<img src="http://i.imgur.com/XZLwDeO.png" loading="lazy"  alt="[Image: XZLwDeO.png]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Crit</span><br />
<img src="http://i.imgur.com/NjQEZta.png" loading="lazy"  alt="[Image: NjQEZta.png]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Barrier</span><br />
<img src="http://i.imgur.com/uh3Te94.png" loading="lazy"  alt="[Image: uh3Te94.png]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">reddust</span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Commands</span></span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">none</span><br />
<br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Download</span></span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><a href="https://github.com/d3nwo/Trails" target="_blank" rel="noopener" class="mycode_url">https://github.com/d3nwo/Trails</a></span><br />
<br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Credits</span></span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">denwo</span><br />
<span style="font-family: sans-serif;" class="mycode_font">NiLSPACE</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">This is licensed under <a href="http://www.gnu.org/licenses/agpl-3.0.html" target="_blank" rel="noopener" class="mycode_url"><span style="color: #100070;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">GNU AGPLv3</span></span></span></a></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What does this plugin do?</span></span><br />
This plugin allows you to put a particle that follows a player, by his name or his rank.<br />
Trails could be add using the inifile in the plugin folder (Trails.ini), instructions are in the inifile.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Screenshots</span></span><br />
<img src="http://i.imgur.com/XZLwDeO.png" loading="lazy"  alt="[Image: XZLwDeO.png]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Crit</span><br />
<img src="http://i.imgur.com/NjQEZta.png" loading="lazy"  alt="[Image: NjQEZta.png]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Barrier</span><br />
<img src="http://i.imgur.com/uh3Te94.png" loading="lazy"  alt="[Image: uh3Te94.png]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">reddust</span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Commands</span></span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">none</span><br />
<br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Download</span></span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><a href="https://github.com/d3nwo/Trails" target="_blank" rel="noopener" class="mycode_url">https://github.com/d3nwo/Trails</a></span><br />
<br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Credits</span></span></span><br />
<span style="font-family: sans-serif;" class="mycode_font">denwo</span><br />
<span style="font-family: sans-serif;" class="mycode_font">NiLSPACE</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">This is licensed under <a href="http://www.gnu.org/licenses/agpl-3.0.html" target="_blank" rel="noopener" class="mycode_url"><span style="color: #100070;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">GNU AGPLv3</span></span></span></a></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ServerInfo Plugin]]></title>
			<link>https://forum.cuberite.org/thread-1964.html</link>
			<pubDate>Mon, 18 May 2015 20:42:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=2904">iKekz1997</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-1964.html</guid>
			<description><![CDATA[Hellow,<br />
<br />
i just made my first plugin with lua.<br />
With this Plugin you can simply get your Webaddress with /web<br />
and your Teamspeak address /ts or /teamspeak for your Server.<br />
<br />
This is my first Plugin, so if you find some mistakes or something else, please tell me<br />
so i can get better with lua.<br />
<br />
I'll upload the Plugin in English and in German, because I'm german and wrote it first in german.<br />
<br />
You can edit your Webaddress and your Teamspeakaddress in the configfile.<br />
<br />
Hope you'll enjoy my first Plugin <img src="https://forum.cuberite.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />!<br />
<br />
Download in English:<br />
<a href="http://www.tekvaze.net/downloads/ServerInfoEN.rar" target="_blank" rel="noopener" class="mycode_url">www.tekvaze.net/downloads/ServerInfoEN.rar</a><br />
<br />
Download in Germand:<br />
<a href="http://www.tekvaze.net/downloads/ServerInfoDE.rar" target="_blank" rel="noopener" class="mycode_url">www.tekvaze.net/downloads/ServerInfoDE.rar</a>]]></description>
			<content:encoded><![CDATA[Hellow,<br />
<br />
i just made my first plugin with lua.<br />
With this Plugin you can simply get your Webaddress with /web<br />
and your Teamspeak address /ts or /teamspeak for your Server.<br />
<br />
This is my first Plugin, so if you find some mistakes or something else, please tell me<br />
so i can get better with lua.<br />
<br />
I'll upload the Plugin in English and in German, because I'm german and wrote it first in german.<br />
<br />
You can edit your Webaddress and your Teamspeakaddress in the configfile.<br />
<br />
Hope you'll enjoy my first Plugin <img src="https://forum.cuberite.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />!<br />
<br />
Download in English:<br />
<a href="http://www.tekvaze.net/downloads/ServerInfoEN.rar" target="_blank" rel="noopener" class="mycode_url">www.tekvaze.net/downloads/ServerInfoEN.rar</a><br />
<br />
Download in Germand:<br />
<a href="http://www.tekvaze.net/downloads/ServerInfoDE.rar" target="_blank" rel="noopener" class="mycode_url">www.tekvaze.net/downloads/ServerInfoDE.rar</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VoidGenerator (obsolete)]]></title>
			<link>https://forum.cuberite.org/thread-1868.html</link>
			<pubDate>Sat, 11 Apr 2015 00:56:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=2321">DiamondToaster</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-1868.html</guid>
			<description><![CDATA[OBSOLETE! The User's Manual contains information about creating an empty world: <a href="https://book.cuberite.org/#3.7" target="_blank" rel="noopener" class="mycode_url">https://book.cuberite.org/#3.7</a><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">Ever wanted to generate a completely empty world?  No?  Well, I don't care!  I made a void generator anyways!</span><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><a href="https://github.com/DevToaster/VoidGenerator" target="_blank" rel="noopener" class="mycode_url">https://github.com/DevToaster/VoidGenerator</a></span><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">How to use:</span><br />
<span style="text-decoration: line-through;" class="mycode_s">In the plugin folder, create a file named "worlds.ini" (Also generates on first use)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Create a line called "[Worlds]" (no quotes) if it does not exist.</span><br />
<span style="text-decoration: line-through;" class="mycode_s">under [Worlds], type "world1=InsertNameOfWorldHere".  The next world will be put under "world2", and so on.</span><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">Example:</span><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">[Worlds]</span><br />
<span style="text-decoration: line-through;" class="mycode_s">world1=VoidWorld</span><br />
<span style="text-decoration: line-through;" class="mycode_s">world2=FloatingBuildings</span><br />
<span style="text-decoration: line-through;" class="mycode_s">world3=MoreStuff</span>]]></description>
			<content:encoded><![CDATA[OBSOLETE! The User's Manual contains information about creating an empty world: <a href="https://book.cuberite.org/#3.7" target="_blank" rel="noopener" class="mycode_url">https://book.cuberite.org/#3.7</a><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">Ever wanted to generate a completely empty world?  No?  Well, I don't care!  I made a void generator anyways!</span><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s"><a href="https://github.com/DevToaster/VoidGenerator" target="_blank" rel="noopener" class="mycode_url">https://github.com/DevToaster/VoidGenerator</a></span><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">How to use:</span><br />
<span style="text-decoration: line-through;" class="mycode_s">In the plugin folder, create a file named "worlds.ini" (Also generates on first use)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Create a line called "[Worlds]" (no quotes) if it does not exist.</span><br />
<span style="text-decoration: line-through;" class="mycode_s">under [Worlds], type "world1=InsertNameOfWorldHere".  The next world will be put under "world2", and so on.</span><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">Example:</span><br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">[Worlds]</span><br />
<span style="text-decoration: line-through;" class="mycode_s">world1=VoidWorld</span><br />
<span style="text-decoration: line-through;" class="mycode_s">world2=FloatingBuildings</span><br />
<span style="text-decoration: line-through;" class="mycode_s">world3=MoreStuff</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MCSmash/Super Smash Bros. Release v2.2]]></title>
			<link>https://forum.cuberite.org/thread-1839.html</link>
			<pubDate>Sat, 21 Mar 2015 03:20:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=2321">DiamondToaster</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-1839.html</guid>
			<description><![CDATA[(Just a small test to try out the knockback mechanics with hostile mobs.  This video is hella dated.)<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/AuDsFi5CLnc" frameborder="0" allowfullscreen="true"></iframe><br />
(Testing some basic mechanics, sound included.  <img src="https://forum.cuberite.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> )<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Well, here it is.</span>  Kind of.  A completely rewritten MCSmash plugin.  It still needs a few tweaks, but other than that, in its current state it's still completely playable.<br />
<br />
<span style="color: #32CD32;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">New features (compared to v1):</span></span><br />
*Better double-jumping, uses space bar instead of right-click (Thanks NiLSPACE.  <img src="https://forum.cuberite.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> )<br />
*Better arena creation<br />
*Better performance<br />
*New move: Block/Shield<br />
*Now has kits<br />
*Now includes spectator<br />
*Better item management<br />
*And last, but definitely not least, a sound pack featuring songs from the Super Smash Bros. series <img src="https://forum.cuberite.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
If you wanna mess around with it, here's the repo:<br />
<a href="https://github.com/DevToaster/MCSmash2" target="_blank" rel="noopener" class="mycode_url">https://github.com/DevToaster/MCSmash2</a><br />
<br />
*NOTE: ==This plugin will NOT work properly on MCServer versions based on source code before April 4, 2015==<br />
            == You MUST update your MCServer version in order to use this if your build predates this! ==<br />
<br />
Use "/mcs getpack" in game to download the <span style="color: #1E90FF;" class="mycode_color">MCSmash sound pack!</span>  Optional, but HIGHLY recommended.  <img src="https://forum.cuberite.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
To create an arena:<br />
/mcs wand<br />
Left/Right-Click to select center of arena<br />
Shift+Click to select spectator warp.  (This point CANNOT be inside of the arena: respawn radius * 2)<br />
/mcs create &lt;name&gt; &lt;respawn radius&gt;<br />
<br />
To join the queue, use:<br />
/mcs join &lt;kit name&gt; (Use default for built in kit)<br />
<br />
It's HIGHLY recommended that you use a 1.8.X client to play this!  Particle effects and stuff will not work otherwise.<br />
<br />
I'll document some other stuff later.<br />
<br />
BTW, please PM me/submit a GitHub issue about any bugs that you find, I can't fix them if I don't know about them!<br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Known Issues:</span></span><br />
*Multi-world support is STILL buggy/experimental.  I suggest that if you use this for other than testing purposes, you stay away from ever using more than one world.  This is a bit beyond my control.<br />
*Enchantments aren't supported in kits yet<br />
- Not that enchantments matter in this plugin, knockback is only calculated by raw damage, completely ignoring armor/enchantments.<br />
<br />
<span style="color: #FF4500;" class="mycode_color">Fixing these current bugs is on high priority.  If it crashes or something and you know it's the fault of this plugin, send me the console output of the crash, it would greatly help me track down any bugs.</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Planned features:</span></span><br />
*None so far.]]></description>
			<content:encoded><![CDATA[(Just a small test to try out the knockback mechanics with hostile mobs.  This video is hella dated.)<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/AuDsFi5CLnc" frameborder="0" allowfullscreen="true"></iframe><br />
(Testing some basic mechanics, sound included.  <img src="https://forum.cuberite.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> )<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Well, here it is.</span>  Kind of.  A completely rewritten MCSmash plugin.  It still needs a few tweaks, but other than that, in its current state it's still completely playable.<br />
<br />
<span style="color: #32CD32;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">New features (compared to v1):</span></span><br />
*Better double-jumping, uses space bar instead of right-click (Thanks NiLSPACE.  <img src="https://forum.cuberite.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> )<br />
*Better arena creation<br />
*Better performance<br />
*New move: Block/Shield<br />
*Now has kits<br />
*Now includes spectator<br />
*Better item management<br />
*And last, but definitely not least, a sound pack featuring songs from the Super Smash Bros. series <img src="https://forum.cuberite.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
If you wanna mess around with it, here's the repo:<br />
<a href="https://github.com/DevToaster/MCSmash2" target="_blank" rel="noopener" class="mycode_url">https://github.com/DevToaster/MCSmash2</a><br />
<br />
*NOTE: ==This plugin will NOT work properly on MCServer versions based on source code before April 4, 2015==<br />
            == You MUST update your MCServer version in order to use this if your build predates this! ==<br />
<br />
Use "/mcs getpack" in game to download the <span style="color: #1E90FF;" class="mycode_color">MCSmash sound pack!</span>  Optional, but HIGHLY recommended.  <img src="https://forum.cuberite.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
To create an arena:<br />
/mcs wand<br />
Left/Right-Click to select center of arena<br />
Shift+Click to select spectator warp.  (This point CANNOT be inside of the arena: respawn radius * 2)<br />
/mcs create &lt;name&gt; &lt;respawn radius&gt;<br />
<br />
To join the queue, use:<br />
/mcs join &lt;kit name&gt; (Use default for built in kit)<br />
<br />
It's HIGHLY recommended that you use a 1.8.X client to play this!  Particle effects and stuff will not work otherwise.<br />
<br />
I'll document some other stuff later.<br />
<br />
BTW, please PM me/submit a GitHub issue about any bugs that you find, I can't fix them if I don't know about them!<br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Known Issues:</span></span><br />
*Multi-world support is STILL buggy/experimental.  I suggest that if you use this for other than testing purposes, you stay away from ever using more than one world.  This is a bit beyond my control.<br />
*Enchantments aren't supported in kits yet<br />
- Not that enchantments matter in this plugin, knockback is only calculated by raw damage, completely ignoring armor/enchantments.<br />
<br />
<span style="color: #FF4500;" class="mycode_color">Fixing these current bugs is on high priority.  If it crashes or something and you know it's the fault of this plugin, send me the console output of the crash, it would greatly help me track down any bugs.</span><br />
<br />
<span style="color: #800080;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Planned features:</span></span><br />
*None so far.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NoChunkFall - Raspberry Pi REMADE]]></title>
			<link>https://forum.cuberite.org/thread-1802.html</link>
			<pubDate>Sat, 21 Feb 2015 23:06:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=2321">DiamondToaster</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-1802.html</guid>
			<description><![CDATA[Well, the old thread was deleted, don't really know why but I rewrote this plugin.<br />
Its MUCH better and I actually had a chance to test it a bit.<br />
<br />
It uses tables and chunk hooks instead of spamming World:TryGetHeight() and the code is much easier to understand.<br />
<br />
Download:  <a href="https://github.com/DevToaster/NoChunkFall/archive/master.zip" target="_blank" rel="noopener" class="mycode_url">https://github.com/DevToaster/NoChunkFal...master.zip</a><br />
<br />
GitHub repo:  <a href="https://github.com/DevToaster/NoChunkFall" target="_blank" rel="noopener" class="mycode_url">https://github.com/DevToaster/NoChunkFall</a>]]></description>
			<content:encoded><![CDATA[Well, the old thread was deleted, don't really know why but I rewrote this plugin.<br />
Its MUCH better and I actually had a chance to test it a bit.<br />
<br />
It uses tables and chunk hooks instead of spamming World:TryGetHeight() and the code is much easier to understand.<br />
<br />
Download:  <a href="https://github.com/DevToaster/NoChunkFall/archive/master.zip" target="_blank" rel="noopener" class="mycode_url">https://github.com/DevToaster/NoChunkFal...master.zip</a><br />
<br />
GitHub repo:  <a href="https://github.com/DevToaster/NoChunkFall" target="_blank" rel="noopener" class="mycode_url">https://github.com/DevToaster/NoChunkFall</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MCSmash/Super Smash Craft Beta (Bug fixes!  Per-arena item management!)]]></title>
			<link>https://forum.cuberite.org/thread-1734.html</link>
			<pubDate>Sun, 18 Jan 2015 18:08:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=2321">DiamondToaster</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-1734.html</guid>
			<description><![CDATA[That one plugin probably only one or two of you have been waiting for.  I bring you Super Smash Bros. in Minecraft.  It follows the basic mechanics of the original games but in a 3D plane.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">-- How to use: --</span><br />
<br />
Well, first you need a place to brawl, right?<br />
<br />
But before that, stand on the spot where you want players to respawn after being eliminated, then do:<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">/setlobby</span><br />
<br />
This is pretty self-explanatory.<br />
<br />
NOW you can build an arena.<br />
<br />
Create a new world with a fighting field preferably atleast 20x20 and 40 blocks above the ground.  Place a 3x3 wide section of note blocks 2 blocks under the spawn point (Needed for music to work correctly).  Stand in the center where you would like the players to respawn.   (I recommend WorldEdit to make the arena using /up 0 to build a platform off of.)  Now type:<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">/createarena &lt;Name of the stadium&gt; &lt;Inner boundary radius where players respawn (preferably the entirety of the solid ground)&gt; &lt;Outer radius (How far they fly before being knocked out)&gt;</span><br />
<br />
Now type: <span style="text-decoration: underline;" class="mycode_u">/listarenas</span><br />
<br />
Your newly made stadium should be listed there.<br />
Multiple arenas can be in a single world.<br />
<br />
To enter that newly made stadium and start fighting, do <span style="text-decoration: underline;" class="mycode_u">/joinsmash &lt;Name of arena&gt;</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Controls:</span><br />
<br />
 * Right-click with the given Diamond Sword to Double-Jump in the air/Triple-Jump off the ground<br />
 * That's about it, beat the dust out of anyone you see in sight. <img src="https://forum.cuberite.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
 * Also, there are item drops.  Currently, there are golden apples (Invincibility Stars) and the Diamond Axe (The Dreaded Hammer. <img src="https://forum.cuberite.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />)<br />
<br />
There are several known bugs that I have yet to fix, all of them relatively minor.  This plugin in my opinion is ready for testing.<br />
<br />
I would VERY much appreciate it if someone could host a server with it so we can try out some mass multiplayer with this. <img src="https://forum.cuberite.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />  Screenshots may be coming soon.<br />
<br />
EDIT: <span style="font-weight: bold;" class="mycode_b">PLEASE do not use this version as it is severely outdated.  Use the second version of the plugin found here.</span><br />
<a href="https://forum.cuberite.org/showthread.php?tid=1839" target="_blank" rel="noopener" class="mycode_url">https://forum.cuberite.org/showthread.php?tid=1839</a><br />
<br />
<img src="https://forum.cuberite.org/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=548" target="_blank" title="">MCSmashv0.4.zip</a> (Size: 8.38 KB / Downloads: 572)
]]></description>
			<content:encoded><![CDATA[That one plugin probably only one or two of you have been waiting for.  I bring you Super Smash Bros. in Minecraft.  It follows the basic mechanics of the original games but in a 3D plane.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">-- How to use: --</span><br />
<br />
Well, first you need a place to brawl, right?<br />
<br />
But before that, stand on the spot where you want players to respawn after being eliminated, then do:<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">/setlobby</span><br />
<br />
This is pretty self-explanatory.<br />
<br />
NOW you can build an arena.<br />
<br />
Create a new world with a fighting field preferably atleast 20x20 and 40 blocks above the ground.  Place a 3x3 wide section of note blocks 2 blocks under the spawn point (Needed for music to work correctly).  Stand in the center where you would like the players to respawn.   (I recommend WorldEdit to make the arena using /up 0 to build a platform off of.)  Now type:<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">/createarena &lt;Name of the stadium&gt; &lt;Inner boundary radius where players respawn (preferably the entirety of the solid ground)&gt; &lt;Outer radius (How far they fly before being knocked out)&gt;</span><br />
<br />
Now type: <span style="text-decoration: underline;" class="mycode_u">/listarenas</span><br />
<br />
Your newly made stadium should be listed there.<br />
Multiple arenas can be in a single world.<br />
<br />
To enter that newly made stadium and start fighting, do <span style="text-decoration: underline;" class="mycode_u">/joinsmash &lt;Name of arena&gt;</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Controls:</span><br />
<br />
 * Right-click with the given Diamond Sword to Double-Jump in the air/Triple-Jump off the ground<br />
 * That's about it, beat the dust out of anyone you see in sight. <img src="https://forum.cuberite.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
 * Also, there are item drops.  Currently, there are golden apples (Invincibility Stars) and the Diamond Axe (The Dreaded Hammer. <img src="https://forum.cuberite.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />)<br />
<br />
There are several known bugs that I have yet to fix, all of them relatively minor.  This plugin in my opinion is ready for testing.<br />
<br />
I would VERY much appreciate it if someone could host a server with it so we can try out some mass multiplayer with this. <img src="https://forum.cuberite.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />  Screenshots may be coming soon.<br />
<br />
EDIT: <span style="font-weight: bold;" class="mycode_b">PLEASE do not use this version as it is severely outdated.  Use the second version of the plugin found here.</span><br />
<a href="https://forum.cuberite.org/showthread.php?tid=1839" target="_blank" rel="noopener" class="mycode_url">https://forum.cuberite.org/showthread.php?tid=1839</a><br />
<br />
<img src="https://forum.cuberite.org/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=548" target="_blank" title="">MCSmashv0.4.zip</a> (Size: 8.38 KB / Downloads: 572)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CubeChat]]></title>
			<link>https://forum.cuberite.org/thread-1525.html</link>
			<pubDate>Sat, 05 Jul 2014 12:05:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=2038">artur9010</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-1525.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">CubeChat</span> - simple chat manager<br />
<br />
Commands:<ul class="mycode_list"><li>/cc - clear chat (chat.cc)<br />
</li>
<li>/mute &lt;player name&gt; - mute player (chat.mute)<br />
</li>
<li>/unmute &lt;player name&gt; - unmute player (chat.unmute)<br />
</li>
</ul>
<br />
Permissions:<ul class="mycode_list"><li>Using colors in message (&amp;&lt;color code&gt;) - chat.color<br />
</li>
</ul>
<br />
Downlolad:<br />
<a href="https://github.com/artur9010/CubeChat/tree/master" target="_blank" rel="noopener" class="mycode_url">https://github.com/artur9010/CubeChat/tree/master</a><br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Sorry for my bad English, I'm from Poland</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">CubeChat</span> - simple chat manager<br />
<br />
Commands:<ul class="mycode_list"><li>/cc - clear chat (chat.cc)<br />
</li>
<li>/mute &lt;player name&gt; - mute player (chat.mute)<br />
</li>
<li>/unmute &lt;player name&gt; - unmute player (chat.unmute)<br />
</li>
</ul>
<br />
Permissions:<ul class="mycode_list"><li>Using colors in message (&amp;&lt;color code&gt;) - chat.color<br />
</li>
</ul>
<br />
Downlolad:<br />
<a href="https://github.com/artur9010/CubeChat/tree/master" target="_blank" rel="noopener" class="mycode_url">https://github.com/artur9010/CubeChat/tree/master</a><br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Sorry for my bad English, I'm from Poland</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[DEVS] Function Dump]]></title>
			<link>https://forum.cuberite.org/thread-1349.html</link>
			<pubDate>Mon, 03 Feb 2014 17:18:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=1710">Jarva</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-1349.html</guid>
			<description><![CDATA[After playing around with the existing functions etc. I made a quick plugin to dump the global table of functions and tables to a text file.<br />
<br />
I wasn't quite sure where to post it, but seeing as it's in plugin form, I posted it here.<br />
<br />
<a href="http://puu.sh/6IMlf.zip" target="_blank" rel="noopener" class="mycode_url">Function Dump Plugin Download</a><br />
<a href="http://puu.sh/6IDFi.txt" target="_blank" rel="noopener" class="mycode_url">Function Dump Text File (03/02/14) Download</a><br />
<br />
Function to dump global table:<br />
<script type="text/javascript" src="https://forum.cuberite.org/inc/plugins/syntax/scripts/shBrush_lua.js"></script><pre class="brush: lua;">&#10;function PrintTables()&#10;	local content = ""&#10;	local content2 = ""&#10;	for k, v in pairs(_G) do&#10;		if type(v) == "function" then&#10;			content = content..tostring(k).."\n"&#10;		elseif type(v) == "table" then&#10;				for i, z in pairs(v) do&#10;					if type(z) == "function" then&#10;						if tostring(k) ~= "_G" then&#10;							content2 = content2..tostring(k).."."..tostring(i).."\n"&#10;						end&#10;					end&#10;				end&#10;		end&#10;	end&#10;	local file = io.open("Plugins/FunctionDump/data.txt", "w")&#10;	file:write(content)&#10;	file:write(content2)&#10;	file:close()&#10;end&#10;</pre>]]></description>
			<content:encoded><![CDATA[After playing around with the existing functions etc. I made a quick plugin to dump the global table of functions and tables to a text file.<br />
<br />
I wasn't quite sure where to post it, but seeing as it's in plugin form, I posted it here.<br />
<br />
<a href="http://puu.sh/6IMlf.zip" target="_blank" rel="noopener" class="mycode_url">Function Dump Plugin Download</a><br />
<a href="http://puu.sh/6IDFi.txt" target="_blank" rel="noopener" class="mycode_url">Function Dump Text File (03/02/14) Download</a><br />
<br />
Function to dump global table:<br />
<script type="text/javascript" src="https://forum.cuberite.org/inc/plugins/syntax/scripts/shBrush_lua.js"></script><pre class="brush: lua;">&#10;function PrintTables()&#10;	local content = ""&#10;	local content2 = ""&#10;	for k, v in pairs(_G) do&#10;		if type(v) == "function" then&#10;			content = content..tostring(k).."\n"&#10;		elseif type(v) == "table" then&#10;				for i, z in pairs(v) do&#10;					if type(z) == "function" then&#10;						if tostring(k) ~= "_G" then&#10;							content2 = content2..tostring(k).."."..tostring(i).."\n"&#10;						end&#10;					end&#10;				end&#10;		end&#10;	end&#10;	local file = io.open("Plugins/FunctionDump/data.txt", "w")&#10;	file:write(content)&#10;	file:write(content2)&#10;	file:close()&#10;end&#10;</pre>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EnderChest (OBSOLETE)]]></title>
			<link>https://forum.cuberite.org/thread-1329.html</link>
			<pubDate>Sat, 25 Jan 2014 10:49:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=1371">tonibm19</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-1329.html</guid>
			<description><![CDATA[This is a plugin that adds ender chest so you can acces your things anywhere.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How to use: </span><br />
Like vanilla ender chests<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Permissions</span>: <br />
No Permisions!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bugs</span><br />
Warnings if a slot loaded from ender chest is empty.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TODO</span><br />
Fix bugs (If I find a way to do it, now I have no idea)<br />
/enderchest command<br />
<br />
<img src="https://forum.cuberite.org/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=430" target="_blank" title="">EnderChest.zip</a> (Size: 2.14 KB / Downloads: 631)
]]></description>
			<content:encoded><![CDATA[This is a plugin that adds ender chest so you can acces your things anywhere.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How to use: </span><br />
Like vanilla ender chests<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Permissions</span>: <br />
No Permisions!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bugs</span><br />
Warnings if a slot loaded from ender chest is empty.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TODO</span><br />
Fix bugs (If I find a way to do it, now I have no idea)<br />
/enderchest command<br />
<br />
<img src="https://forum.cuberite.org/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=430" target="_blank" title="">EnderChest.zip</a> (Size: 2.14 KB / Downloads: 631)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Commandy v1 (compatibility: 2014.01.01)]]></title>
			<link>https://forum.cuberite.org/thread-1297.html</link>
			<pubDate>Wed, 01 Jan 2014 21:46:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=969">Taugeshtu</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-1297.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">What it does:</span><br />
Gives you command blocks, and also makes sure your command blocks aren't destroyed or used in wrong hands.<br />
<span style="font-weight: bold;" class="mycode_b">v1 features:</span><ul class="mycode_list"><li>Web admin panel with world filtration for players list;<br />
</li>
<li>Illegal command blocks usage logging (optional);<br />
</li>
<li>Two handy-dandy commands;<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">How to use:</span><br />
<ol type="1" class="mycode_list"><li>Put .zip inside your "Plugins" folder;<br />
</li>
<li>"Extract here";<br />
</li>
<li>Go to your settings.ini OR use web control panel, and add "Commandy";<br />
</li>
<li>Go to web control panel and give someone command blocks;<br />
</li>
<li>OR use /commandblock or /commandblocks to get them;<br />
</li>
<li>...<br />
</li>
<li>PROFIT!!!<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Permissions:</span><br />
<ol type="1" class="mycode_list"><li>commandy.get - permission to use commands;<br />
</li>
<li>commandy.place - to place them;<br />
</li>
<li>commandy.break - to crush them;<br />
</li>
<li>commandy.modify - to <span style="text-decoration: line-through;" class="mycode_s">rule them all</span> modify command block's command;<br />
</li>
</ol>
<br />
I think it could be helpful. Don't know if command blocks are working, but if/when they do - I sure as hell don't wont some random guys playing with command blocks when I'm off the server.<br />
<br />
Licence: since github doesn't have "BeerWare" - public domain.<br />
<a href="https://github.com/Taugeshtu/Commandy" target="_blank" rel="noopener" class="mycode_url">Github link</a>. For some reason I can't transfer ownership to mc-server again <img src="https://forum.cuberite.org/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /><br />
<br />
<img src="https://forum.cuberite.org/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=422" target="_blank" title="">Commandy.zip</a> (Size: 3.34 KB / Downloads: 591)
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">What it does:</span><br />
Gives you command blocks, and also makes sure your command blocks aren't destroyed or used in wrong hands.<br />
<span style="font-weight: bold;" class="mycode_b">v1 features:</span><ul class="mycode_list"><li>Web admin panel with world filtration for players list;<br />
</li>
<li>Illegal command blocks usage logging (optional);<br />
</li>
<li>Two handy-dandy commands;<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">How to use:</span><br />
<ol type="1" class="mycode_list"><li>Put .zip inside your "Plugins" folder;<br />
</li>
<li>"Extract here";<br />
</li>
<li>Go to your settings.ini OR use web control panel, and add "Commandy";<br />
</li>
<li>Go to web control panel and give someone command blocks;<br />
</li>
<li>OR use /commandblock or /commandblocks to get them;<br />
</li>
<li>...<br />
</li>
<li>PROFIT!!!<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Permissions:</span><br />
<ol type="1" class="mycode_list"><li>commandy.get - permission to use commands;<br />
</li>
<li>commandy.place - to place them;<br />
</li>
<li>commandy.break - to crush them;<br />
</li>
<li>commandy.modify - to <span style="text-decoration: line-through;" class="mycode_s">rule them all</span> modify command block's command;<br />
</li>
</ol>
<br />
I think it could be helpful. Don't know if command blocks are working, but if/when they do - I sure as hell don't wont some random guys playing with command blocks when I'm off the server.<br />
<br />
Licence: since github doesn't have "BeerWare" - public domain.<br />
<a href="https://github.com/Taugeshtu/Commandy" target="_blank" rel="noopener" class="mycode_url">Github link</a>. For some reason I can't transfer ownership to mc-server again <img src="https://forum.cuberite.org/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /><br />
<br />
<img src="https://forum.cuberite.org/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=422" target="_blank" title="">Commandy.zip</a> (Size: 3.34 KB / Downloads: 591)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Difficulties v2 (Merged into Core)]]></title>
			<link>https://forum.cuberite.org/thread-1232.html</link>
			<pubDate>Sat, 24 Aug 2013 11:57:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=1371">tonibm19</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-1232.html</guid>
			<description><![CDATA[This plugin adds vanilla-like difficulties to MCServer.<br />
<span style="font-weight: bold;" class="mycode_b">Features</span><br />
-4 different difficulties: peaceful, easy, normal and hard.<br />
-Multiworld support<br />
-Vanilla-like command (difficulty can be specified in numbers, complete words, or letters)<br />
<span style="font-weight: bold;" class="mycode_b">Commands:</span><br />
/difficulty                        difficulties.difficulty               --Changes server difficulty<br />
<span style="font-weight: bold;" class="mycode_b">Config</span> (in world.ini)<br />
WorldDifficulty = 2 (change to difficulty you want, peaceful = 0, easy = 1, normal = 2, hard = 3)<br />
<br />
<img src="https://forum.cuberite.org/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=375" target="_blank" title="">Difficulties.zip</a> (Size: 1.65 KB / Downloads: 631)
]]></description>
			<content:encoded><![CDATA[This plugin adds vanilla-like difficulties to MCServer.<br />
<span style="font-weight: bold;" class="mycode_b">Features</span><br />
-4 different difficulties: peaceful, easy, normal and hard.<br />
-Multiworld support<br />
-Vanilla-like command (difficulty can be specified in numbers, complete words, or letters)<br />
<span style="font-weight: bold;" class="mycode_b">Commands:</span><br />
/difficulty                        difficulties.difficulty               --Changes server difficulty<br />
<span style="font-weight: bold;" class="mycode_b">Config</span> (in world.ini)<br />
WorldDifficulty = 2 (change to difficulty you want, peaceful = 0, easy = 1, normal = 2, hard = 3)<br />
<br />
<img src="https://forum.cuberite.org/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=375" target="_blank" title="">Difficulties.zip</a> (Size: 1.65 KB / Downloads: 631)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Core Forked (Core++?) (OBSOLETE)]]></title>
			<link>https://forum.cuberite.org/thread-1193.html</link>
			<pubDate>Fri, 26 Jul 2013 10:37:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=1440">tigerw</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-1193.html</guid>
			<description><![CDATA[Greetings!<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">I present to you, a fork of the Core plugin! <span style="font-weight: bold;" class="mycode_b">Updated: 26.07.2013</span><br />
<br />
Here is the <a href="https://github.com/tigerw/Core-Forked/blob/master/README.md" target="_blank" rel="noopener" class="mycode_url">readme</a>, which lists changes and install instructions.<br />
<br />
Here is the actual <a href="https://github.com/tigerw/Core-Forked/archive/master.zip" target="_blank" rel="noopener" class="mycode_url">ZIP</a> file. Please follow instructions carefully and be aware that there is a 'webadmin' folder!<br />
<br />
Thanks!<br />
<br />
P.S. If this can be merged into the official Core, please do. I don't know how.</span><br />
<br />
Plugin merged into official core. Development continues! Yay! <img src="https://forum.cuberite.org/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" />]]></description>
			<content:encoded><![CDATA[Greetings!<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">I present to you, a fork of the Core plugin! <span style="font-weight: bold;" class="mycode_b">Updated: 26.07.2013</span><br />
<br />
Here is the <a href="https://github.com/tigerw/Core-Forked/blob/master/README.md" target="_blank" rel="noopener" class="mycode_url">readme</a>, which lists changes and install instructions.<br />
<br />
Here is the actual <a href="https://github.com/tigerw/Core-Forked/archive/master.zip" target="_blank" rel="noopener" class="mycode_url">ZIP</a> file. Please follow instructions carefully and be aware that there is a 'webadmin' folder!<br />
<br />
Thanks!<br />
<br />
P.S. If this can be merged into the official Core, please do. I don't know how.</span><br />
<br />
Plugin merged into official core. Development continues! Yay! <img src="https://forum.cuberite.org/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GoSleep v0]]></title>
			<link>https://forum.cuberite.org/thread-1182.html</link>
			<pubDate>Fri, 12 Jul 2013 09:49:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=1371">tonibm19</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-1182.html</guid>
			<description><![CDATA[Here is my first plugin that is written for scratch. It's a very simple plugin. <br />
<span style="font-weight: bold;" class="mycode_b">Features:</span><br />
Go to sleep (only during night) and change time to day!<br />
<br />
ToDo:<br />
Check if there are players in the server after change time (will be configurable)<br />
<br />
<img src="https://forum.cuberite.org/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=359" target="_blank" title="">GoSleep.zip</a> (Size: 644 bytes / Downloads: 561)
]]></description>
			<content:encoded><![CDATA[Here is my first plugin that is written for scratch. It's a very simple plugin. <br />
<span style="font-weight: bold;" class="mycode_b">Features:</span><br />
Go to sleep (only during night) and change time to day!<br />
<br />
ToDo:<br />
Check if there are players in the server after change time (will be configurable)<br />
<br />
<img src="https://forum.cuberite.org/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=359" target="_blank" title="">GoSleep.zip</a> (Size: 644 bytes / Downloads: 561)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Snowy Mountains]]></title>
			<link>https://forum.cuberite.org/thread-882.html</link>
			<pubDate>Sat, 11 May 2013 12:50:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.cuberite.org/member.php?action=profile&uid=692">NiLSPACE</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.cuberite.org/thread-882.html</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size">Snowy Mountains</span><br />
Is a plugin that places snow on the tops of extreme hills biomes.<br />
it looks the best with Biomal height- and compositionGen<br />
<br />
It slows the generation speed a litle, but its not much. Instead of 136 chunks per second i got 130 chunks per second.<br />
<br />
<span style="font-size: large;" class="mycode_size">Config</span><ul class="mycode_list"><li>Height<br />
From that height the plugin starts placing snow.</li>
</ul>
<br />
<br />
<img src="https://forum.cuberite.org/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=283" target="_blank" title="">Snowy Mountains.zip</a> (Size: 960 bytes / Downloads: 574)
]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size">Snowy Mountains</span><br />
Is a plugin that places snow on the tops of extreme hills biomes.<br />
it looks the best with Biomal height- and compositionGen<br />
<br />
It slows the generation speed a litle, but its not much. Instead of 136 chunks per second i got 130 chunks per second.<br />
<br />
<span style="font-size: large;" class="mycode_size">Config</span><ul class="mycode_list"><li>Height<br />
From that height the plugin starts placing snow.</li>
</ul>
<br />
<br />
<img src="https://forum.cuberite.org/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=283" target="_blank" title="">Snowy Mountains.zip</a> (Size: 960 bytes / Downloads: 574)
]]></content:encoded>
		</item>
	</channel>
</rss>