I tried to compile MCS with the latest official C::B installation on Windows; I imported the MSVC solution and then I had to set the paths in the build options; for some reason the paths needed to be relative to the project folder, so I had to prepend a "../" to all of them. Actually I just put "../source" in the search paths for the MCServer project, that is enough.
Now I'm down to 3 compilation errors, those seem so weird that I'm not sure what's going on here - why do all the other compilers (even gcc on linux) not complain about it?
Now I'm down to 3 compilation errors, those seem so weird that I'm not sure what's going on here - why do all the other compilers (even gcc on linux) not complain about it?
Code:
mc-server\source\Bindings.cpp:6109: error: base `cEntity' with only non-default constructor in class without a constructor
mc-server\source\Bindings.cpp:7280: error: base `cPawn' with only non-default constructor in class without a constructor
mc-server\source\Bindings.cpp:9290: error: base `cPlayer' with only non-default constructor in class without a constructor