06-20-2013, 10:36 AM
(This post was last modified: 06-20-2013, 11:05 AM by Stephen304.)
I opened up the sln in VC2012 and compiled it. Seemed to be all right but when I join the server, I get something about going over 1GB of ram, it dumps mem, and i always close it before it finishes dumping mem because it takes a long time.
Heres the log:
Any ideas? Was there some compile setup i missed?
WAIT NEVERMIND I GOT IT ISSUE SOLVED.
I built in debug mode or whatever, selecting release and rebuilding produced an executable that worked perfectly :3
Heres the log:
Code:
[16b0|17:30:42] --- Started Log ---
[16b0|17:30:42] Creating new server instance...
[16b0|17:30:42] Reading server config...
[16b0|17:30:42] Starting server...
[16b0|17:30:42] Starting up server.
[16b0|17:30:42] Compatible clients: 1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2
[16b0|17:30:42] Compatible protocol versions 29, 39, 47, 49, 51, 60, 61
[16b0|17:30:42] IPv4: Port 25566 is open for connections
[16b0|17:30:42] IPv6: Port 25566 is open for connections
[16b0|17:30:42] Generating protocol encryption keypair...
[16b0|17:30:42] Creating WebAdmin...
[16b0|17:30:42] Starting WebAdmin on port 8080
[16b0|17:30:42] Loading settings...
[16b0|17:30:42] -- Loading Groups --
[16b0|17:30:42] Loading group: Admins
[16b0|17:30:42] Permission: *
[16b0|17:30:42] Loading group: Mods
[16b0|17:30:42] Permission: core.time
[16b0|17:30:42] Permission: core.item
[16b0|17:30:42] Loading group: Vips
[16b0|17:30:42] Permission: core.teleport
[16b0|17:30:42] Loading group: Default
[16b0|17:30:42] Permission: core.build
[16b0|17:30:42] Permission: core.help
[16b0|17:30:42] Permission: core.playerlist
[16b0|17:30:42] Permission: core.pluginlist
[16b0|17:30:42] Permission: core.spawn
[16b0|17:30:42] -- Done Loading Groups --
[16b0|17:30:42] -- Loading crafting recipes from crafting.txt --
[16b0|17:30:43] -- 224 crafting recipes loaded from crafting.txt --
[16b0|17:30:43] -- Loading furnace recipes --
[16b0|17:30:43] ERROR: FurnaceRecipe, syntax error
[16b0|17:30:43] Got 13 furnace recipes, and 13 fuels.
[16b0|17:30:43] Loading worlds...
[16b0|17:30:43] cWorld::cWorld(world)
[16b0|17:30:43] Using a cache for biomegen of size 64.
[16b0|17:30:43] Using a cache for Heightgen of size 64.
[16b0|17:30:43] world/world.ini [Physics]:WaterSimulator not present or empty, using the default of "Floody".
[16b0|17:30:43] world/world.ini [Physics]:LavaSimulator not present or empty, using the default of "Floody".
[16b0|17:30:43] Loading plugin manager...
[16b0|17:30:43] Loading plugins
[16b0|17:30:43] Initialized Core v.12
[16b0|17:30:43] Initialized ChatLog v.3
[16b0|17:30:43] Loaded 9 plugin(s)
[16b0|17:30:43] Loading MonsterConfig...
[16b0|17:30:43] Starting Authenticator...
[16b0|17:30:43] Starting worlds...
[16b0|17:30:43] Preparing spawn area in world "world"...
[110c|17:30:43] 73 chunks to load, 0 chunks to generate
[1544|17:30:44] Initializing entity #1 (cPickup) at {341.50, 65.00, -303.43}
[1544|17:30:44] Initializing entity #2 (cPickup) at {361.50, 48.00, -355.50}
[16b0|17:30:44] Lighting spawn area in world "world"...
[14a0|17:30:44] 10 chunks remaining to light
[16b0|17:30:44] Starting server...
[1120|17:30:44] ServerTickThread
[16b0|17:30:44] Starting InputThread...
[16b0|17:30:44] Initialization done, server running now.
[0dc0|17:31:17] Client "192.168.1.104" connected!
[0dc0|17:31:17] New ClientHandle created at 0E77B410
[0dc0|17:31:17] Creating a new cSocketThread (currently have 0)
[17bc|17:31:18] LOGIN Stephen304
[1694|17:31:18] Got 200 OK :D
[1694|17:31:18] Got result: YES
[1694|17:31:18] Result was "YES", so player is authenticated!
[1694|17:31:18] Created a player object for "Stephen304" @ "192.168.1.104" at 0EA10028, ID 3
[1694|17:31:18] Added Stephen304 to group Admins
[1694|17:31:18] Player Stephen304 has permissions:
[1694|17:31:18] *
[1694|17:31:18] Player "Stephen304" was read from file, spawning at {-391.27, 63.00, -298.70} in world "world"
[1694|17:31:18] Initializing entity #3 (cPlayer) at {-391.27, 63.00, -298.70}
[1694|17:31:18] Streaming chunks centered on [-25, -19], view distance 9
[1694|17:31:18] cChunk: Entity #3 (cPlayer) at [-25, 0, -19] spawning for player "Stephen304"
[0d58|17:31:18] Generating chunk [-24, 0, -21]
[0d58|17:31:20] Generating chunk [-25, 0, -21]
[0d58|17:31:20] BioGenCache: 1 hits, 9 misses, saved 10.00 %
[0d58|17:31:20] BioGenCache: Avg cache chain length: 6.00
[0d58|17:31:20] CompoGenCache: 1 hits, 9 misses, saved 10.00 %
[0d58|17:31:20] CompoGenCache: Avg cache chain length: 6.00
[0d58|17:31:20] Generating chunk [-26, 0, -21]
[0d58|17:31:20] Generating chunk [-23, 0, -17]
[0d58|17:31:21] Generating chunk [-27, 0, -17]
[0d58|17:31:21] Generating chunk [-26, 0, -17]
[0d58|17:31:21] Generating chunk [-25, 0, -17]
[0d58|17:31:21] Generating chunk [-24, 0, -17]
[0d58|17:31:21] Generating chunk [-22, 0, -22]
[0d58|17:31:21] Generating chunk [-28, 0, -22]
[0d58|17:31:21] Generating chunk [-22, 0, -21]
[0d58|17:31:21] Generating chunk [-28, 0, -21]
[0d58|17:31:21] Generating chunk [-22, 0, -20]
[0d58|17:31:21] Generating chunk [-28, 0, -20]
[0d58|17:31:21] Generating chunk [-22, 0, -19]
[0d58|17:31:22] Generating chunk [-28, 0, -19]
[0d58|17:31:22] Generating chunk [-22, 0, -18]
[0d58|17:31:22] Chunk generator performance: 4.82 ch/s (17 ch total)
[0d58|17:31:22] Generating chunk [-28, 0, -18]
[0d58|17:31:22] Generating chunk [-22, 0, -17]
[0d58|17:31:22] Generating chunk [-28, 0, -17]
[0d58|17:31:22] Generating chunk [-22, 0, -16]
[0d58|17:31:22] Generating chunk [-28, 0, -16]
[0d58|17:31:22] Generating chunk [-27, 0, -16]
[0d58|17:31:22] Generating chunk [-27, 0, -22]
[0d58|17:31:22] Generating chunk [-26, 0, -16]
[0d58|17:31:22] Generating chunk [-26, 0, -22]
Any ideas? Was there some compile setup i missed?
WAIT NEVERMIND I GOT IT ISSUE SOLVED.
I built in debug mode or whatever, selecting release and rebuilding produced an executable that worked perfectly :3