Mobs Spawn (and probably despawn and Tick)
#12
cFastRandom added in rev 1672. Go ahead and use that one; since you'll be calculating random values for each entity, feel free to use the entity ID as the a_Salt parameter Smile
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RE: Mobs Spawn (and probably despawn and Tick) - by xoft - 07-11-2013, 06:36 PM



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