08-13-2013, 07:49 PM
I've forgotten
Please remind me how to do cross-plugin communication.
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08-13-2013, 07:49 PM
I've forgotten
08-13-2013, 07:52 PM
local OtherPlugin=cPluginManager.Get():GetPlugin("OtherPluginName"); OtherPlugin:Call("FunctionName", Whatever, Basic, Parameters);Not sure about what parameters are exactly supported, I believe the basic ones (string, number, bool) only. Also not sure about return values, whether they are supported at all.
08-13-2013, 07:54 PM
Ooh return values are going to be an issue. Thanks though. Hopefully they are possible or are easy to do.
08-13-2013, 09:12 PM
You can use objects as well as parameters. Also the return values are working normaly. I tried it with my WorldEdit plugin.
I dont think you can use tables, and multiple return values might be problematic. But who knows, maybe FakeTruth wrote it really well
I'm guessing here without having actually read the code.
08-13-2013, 10:37 PM
https://forum.cuberite.org/showthread.ph...53#pid4853 Read the last line in the first post
08-14-2013, 12:03 AM
Thanks, this was very helpful
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