(09-24-2013, 05:37 AM)xoft Wrote: ...and with your history of doing things half-way through...
Thank you, for summing that up
I don't know, it's going alright. Besides, the FlySpray issues seem to mainly consist of crash bugs (no idea how to debug), physics (tried, failed, lost some hair), and redstone.
I might as well try, right?
WakeUp is called by the server, I just need to call it again to update blocks that were changed as a result of simulation (FastSetBlock doesn't seem to do it automatically)
Owait, I can just do m_World.WakeUpSimulators, right?
This simplifies things!
Or not. Deque iterators are derpy.