Thoughts on Village Management
#2
Along with that, I'm thinking of improving how villages grow.

One idea is allow certain plots to be marked as "Farm" plots. Each farming villager can be responsible for a specific number of "farms". We then figure out how much each farm is producing, and then use that number to determine how many villagers the village can support.

Villagers consume food (something I'm thinking of for the AI build), so the closer the consumption rate comes to the food output, the less likely of a chance that a new villager will be born.

I'm also thinking of improving how Iron Golems are handled.

Instead of having them just spawn in the village when there are enough villagers, I'm thinking of adding a new villager type cMechanicVillager. He would be responsible for creating and maintaining Iron Golems. Each Mechanic could handle up to 3 or 4 Iron Golems, and they must be provided the blocks to create them. Along with that, they can repair Iron Golems by using Iron Bars.

NOTE: Just so everyone knows, these are just ideas that I have had; I'm not going to implement anything that everyone disagrees with.
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Messages In This Thread
Thoughts on Village Management - by SamJBarney - 12-17-2013, 04:38 AM
RE: Thoughts on Village Management - by SamJBarney - 12-17-2013, 08:12 AM
RE: Thoughts on Village Management - by tigerw - 12-17-2013, 08:28 AM
RE: Thoughts on Village Management - by tigerw - 12-17-2013, 08:49 AM
RE: Thoughts on Village Management - by xoft - 12-17-2013, 04:32 PM
RE: Thoughts on Village Management - by tigerw - 12-18-2013, 08:41 AM



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