Does anyone have an idea on how to manage entity effects? 
I was thinking:
	
	
	
	
I was thinking:
- Each effects gets it's own class. The class contains:- The entity it has to tick.
 
- The level of the effect. (Poison 1/Poison 4)
 
 
- The entity it has to tick.
- Each entity has an array with the effects it has.
 
- Each tick the entity calls a Tick function that manages what should happen.
 

 

 
