01-17-2014, 02:36 AM 
		
	
	
	
	
	
	
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					Countdown
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		01-17-2014, 02:37 AM 
		
	 
		What advantage do these functions have over the new ScheduleTask function? It seems were duplicating effort.
	 
		
		
		01-17-2014, 02:39 AM 
		
	 
		
		
		01-17-2014, 02:42 AM 
		
	 
		
		
		01-17-2014, 02:49 AM 
		
	 (01-17-2014, 02:42 AM)STR_Warrior Wrote:(01-17-2014, 02:36 AM)daniel0916 Wrote: I don't know. But the schedule is sometimes stopping. Give it a documentation about the new Schedule? When the LobbySchedule is at 0 i start the StartSchedule. 
		
		
		01-17-2014, 02:50 AM 
		
	 
		I need to document it but cant figure out where. It takes a function and a number of ticks and calls the function after that many ticks. For example: Code: world.ScheduleTask(Callback, 10)
		
		
		01-17-2014, 02:54 AM 
		
	 
		You can document it in the APIDump plugin at the cWorld section.
	 
		
		
		01-17-2014, 03:47 AM 
(This post was last modified: 01-17-2014, 03:47 AM by daniel0916.)
		
	 cRoot:Get():GetWorld("world"):ScheduleTask(LobbyCountDown, (COUNT_TO - I) * 20);Don't work. What have i done false?Error: Code: [18:44:31] LUA: Plugins/SurvivalGames/onplayerspawn.lua:34: attempt to call method 'ScheduleTask' (a nil value)
		
		
		01-17-2014, 03:48 AM 
		
	 
		Maybe it's not exported? Or the name is wrong.
	 
		
		
		01-17-2014, 03:59 AM 
		
	 
		Maybe it's static? then you have to use: cWorld:ScheduleTask
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