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It's not meant to be human-readable, is it?
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01-15-2014, 04:27 AM
(This post was last modified: 01-15-2014, 04:40 AM by worktycho.)
No, you need kcachegrind
Looks like Compression is one of the biggest single things in these profiles. It might be worth tuning the compression value a little.
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Okay, thanks.
How does the redstone simulator perform, could I ask?
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@tiger. The readstone simulator isn't coming up on the traces much so its very fast when not being used.
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Thanks xoft and tycho.
I'll have a look at profiling on windows soon.
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Currently the biggest CPU eater for me is the mob processing - it allocates and deallocates several structures for all mobs every tick; the allocations are killing everything.
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For me mobs are using about a third of cpu but there spread over a lot of functions so its hard to find somewhere worth optimising. For me the big cpu killer is compression, consistently using a third of cpu regardless of load. It might be worth tuning the compression parameters or looking at why so many chunks are being saved.