I havent worked with the MCServer code at all, but please try:
cBlockArea Area; Area.Read(a_Player.GetWorld(), PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2); for (int x = 0; x < 6; x++) { for (int y = 0; y < 3; y++) { for (int z = 0; z < 6; z++) { LOG("%i", Area.GetRelBlockType(x, y, z)); if (Area.GetRelBlockType(x, y, z) == E_BLOCK_BOOKCASE) { LOG("BookShelf"); } } } }And:
cBlockArea Area; Area.Read(a_Player.GetWorld(), PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2); for (int x = 0; x < 6; x++) { for (int y = 0; y < 3; y++) { for (int z = 0; z < 6; z++) { LOG("%i", Area.GetBlockType(x, y, z)); if (Area.GetBlockType(x, y, z) == E_BLOCK_BOOKCASE) { LOG("BookShelf"); } } } }