When nature takes over...
#6
Perhaps two separate plugins, then. The tree-growing sounds like a great idea even for regular servers, I'd like that on mine. But the decay is somewhat specific, I personally wouldn't want it on my server, so keep those two separate.

As for filling with cobwebs - this would mean that even natural caves would soon be full of them. Is that what we want? If not, how to distinguish between a natural cave (and especially mineshafts and later fortresses) and a player-built structure?
Reply
Thanks given by:


Messages In This Thread
When nature takes over... - by jimmis98 - 03-12-2014, 01:46 AM
RE: When nature takes over... - by xoft - 03-12-2014, 02:44 AM
RE: When nature takes over... - by jimmis98 - 03-12-2014, 05:23 AM
RE: When nature takes over... - by bearbin - 03-12-2014, 05:50 AM
RE: When nature takes over... - by tigerw - 03-12-2014, 06:01 AM
RE: When nature takes over... - by xoft - 03-12-2014, 06:51 PM
RE: When nature takes over... - by jimmis98 - 03-12-2014, 11:12 PM
RE: When nature takes over... - by xoft - 03-12-2014, 11:14 PM
RE: When nature takes over... - by tigerw - 03-13-2014, 03:54 AM



Users browsing this thread: 3 Guest(s)