When nature takes over...
#8
That would effectively either double the amount of RAM required (to hold the old copies) or double the CPU required (to calculate the original chunk contents by the generator); and the CPU way won't work well with maps generated outside MCS (which is what quite a lot of people do - they generate world with vanilla, then use MCS for the actual gameplay)
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Messages In This Thread
When nature takes over... - by jimmis98 - 03-12-2014, 01:46 AM
RE: When nature takes over... - by xoft - 03-12-2014, 02:44 AM
RE: When nature takes over... - by jimmis98 - 03-12-2014, 05:23 AM
RE: When nature takes over... - by bearbin - 03-12-2014, 05:50 AM
RE: When nature takes over... - by tigerw - 03-12-2014, 06:01 AM
RE: When nature takes over... - by xoft - 03-12-2014, 06:51 PM
RE: When nature takes over... - by jimmis98 - 03-12-2014, 11:12 PM
RE: When nature takes over... - by xoft - 03-12-2014, 11:14 PM
RE: When nature takes over... - by tigerw - 03-13-2014, 03:54 AM



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