03-12-2014, 02:38 AM
Currently there is no way of implementing any special block behavior in a plugin, and there is no plan for that either. There are quite a lot of obstacles in the way, to name a few:
- what to do if the plugin ceases to exist and the block is loaded?
- what to do if the plugin is reloaded mid-game?
- how much performance would be lost when implementing blocks in a plugin? The calls are not exactly cheap.
- what to do if the plugin ceases to exist and the block is loaded?
- what to do if the plugin is reloaded mid-game?
- how much performance would be lost when implementing blocks in a plugin? The calls are not exactly cheap.