Playing with cSignEntities
#4
Why not? All you need is a cWorld pointer, then you can manipulate any sign within the loaded chunks, using the cWorld::DoWithBlockEntityAt() function (if you need, you can write a specific DoWithSignEntityAt() function; although it'd be nice to somehow templatize this piece of code to avoid copy-pasting it to new functions).
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Messages In This Thread
Playing with cSignEntities - by Narroo - 04-04-2014, 01:25 AM
RE: Playing with cSignEntities - by xoft - 04-04-2014, 01:31 AM
RE: Playing with cSignEntities - by Narroo - 04-04-2014, 11:16 PM
RE: Playing with cSignEntities - by xoft - 04-05-2014, 12:41 AM
RE: Playing with cSignEntities - by Narroo - 04-05-2014, 11:31 PM
RE: Playing with cSignEntities - by xoft - 04-06-2014, 06:07 AM
RE: Playing with cSignEntities - by Narroo - 04-07-2014, 07:19 AM
RE: Playing with cSignEntities - by xoft - 04-07-2014, 03:49 PM



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