04-15-2014, 10:57 PM
The cPlayer object is created by cClientHandle, so you can pass the UUID to cPlayer's constructor. If you want to move its storage to cPlayer and you manager to make it work in ALL cases (online / offline server, older protocols), I won't have any objections.
I have a single objection - you seem to be working on 50 different things at any given time, and there are no results. Just focus your effort into actually finishing something completely.
I have a single objection - you seem to be working on 50 different things at any given time, and there are no results. Just focus your effort into actually finishing something completely.