04-16-2014, 02:38 AM
(This post was last modified: 04-16-2014, 02:43 AM by daniel0916.)
There will be the same issue like vanilla. The wrong uuid from cracked is banned. But the player with the same name but right uuid can join. This is good and bad. When a name-faker join with cracked and will be banned, it's good, the right player with this name can join. But when a player with bought minecraft join and grief the server, he will be banned. Then he can join when the server is switching in online mode. This is bad. But it's not important, because he can easily change his name and join...
I think it's better as it now is (will be.. need to be changed to UUID). The UUID will be banned. So noone can join on the server with this name (only cracked). But when the premium player with this name join, he can play without problems, because he has a other uuid (the original). I think so it's good. For online mode servers all work fine and on offline mode server, the griefers can fast change his name, so the uuid or name ban don't work there. So we don't need a wrong-formated UUID or?
But i think we need a cPlayer::GetUUID(UserName); Method. I will add to the Core plugin a converter, who will convert the old ban lists etc. with names to the uuids.
I think it's better as it now is (will be.. need to be changed to UUID). The UUID will be banned. So noone can join on the server with this name (only cracked). But when the premium player with this name join, he can play without problems, because he has a other uuid (the original). I think so it's good. For online mode servers all work fine and on offline mode server, the griefers can fast change his name, so the uuid or name ban don't work there. So we don't need a wrong-formated UUID or?
But i think we need a cPlayer::GetUUID(UserName); Method. I will add to the Core plugin a converter, who will convert the old ban lists etc. with names to the uuids.