MCServer r178
#1
178

Phew, it took me a while, but there are lots of changesBig Grin

Changes:
  • New terrain generation algorithm
  • New save format, WAY smaller AND FASTERBig Grin
  • No more genmap.bin
  • Worlds have seeds now, which can be changed (in world/world.ini)
  • Some terrain gen options can be set in terrain.ini
  • Ores now drop the ore blocks instead of refined materials
  • Saplings grow into trees (still very crappy, and there's no way to get saplings lol)
  • Finally got the MultiBlock packet thing to work, this makes large operations such as cuboid/worldedit operations MUCH faster, as well as falling sand etc.
  • No more invisible players (afaik)
  • Fixed a timer bug where the server time would not be sent to the clients anymore after a while.
  • Fixed some crash bugs
  • Fixed a small memory leak
  • Added a reload button in WebAdmin to reload all plugins
  • Changed main WebAdmin page a bit
  • Added IsInGroup() function to cPlayer, to check if a player is in a certain group
  • Using JSON for entity data at end of chunk data (see save format specification after I update it XD )
  • Made cWorld:FastSetBlock() even faster
  • Chunks around [0,0,0] are no longer loaded for no reason
  • Block health is not transferred properly to pickups and back to inventory after pickup (afaik)
  • Updated Core to Version5 (added /ban and /unban and /help has pages now!)
  • Fixed some crash vulnerabilities in MCServer (Thanks Tim!)
  • Fixed some exploits/bugs in the login sequence
  • Perhaps the VC++ runtime executables are no longer needed under Windows

Download
http://www.mc-server.org/
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Messages In This Thread
MCServer r178 - by FakeTruth - 05-17-2011, 07:05 AM
RE: MCServer r178 - by benphelps - 05-17-2011, 11:59 AM
RE: MCServer r178 - by FakeTruth - 05-17-2011, 09:37 PM
RE: MCServer r178 - by Tim - 05-21-2011, 12:05 PM



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