Hey!
#9
Why's it scary? It makes sense because of multithreading. (unless you can do some sort of thing of locking a player object on creation and then unlocking it when it goes out of scope???)
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Messages In This Thread
Hey! - by qaisjp - 06-11-2014, 07:50 AM
RE: Hey! - by worktycho - 06-11-2014, 08:35 AM
RE: Hey! - by FakeTruth - 06-11-2014, 02:00 PM
RE: Hey! - by xoft - 06-11-2014, 05:45 PM
RE: Hey! - by qaisjp - 06-12-2014, 05:29 AM
RE: Hey! - by xoft - 06-12-2014, 06:31 AM
RE: Hey! - by qaisjp - 06-13-2014, 12:53 AM
RE: Hey! - by FakeTruth - 06-12-2014, 08:17 PM
RE: Hey! - by bearbin - 06-13-2014, 01:00 AM
RE: Hey! - by FakeTruth - 06-13-2014, 01:28 AM
RE: Hey! - by bearbin - 06-13-2014, 01:48 AM
RE: Hey! - by worktycho - 06-13-2014, 01:56 AM
RE: Hey! - by qaisjp - 06-13-2014, 03:03 AM
RE: Hey! - by worktycho - 06-13-2014, 03:29 AM
RE: Hey! - by qaisjp - 06-13-2014, 04:32 AM
RE: Hey! - by worktycho - 06-13-2014, 04:41 AM
RE: Hey! - by qaisjp - 06-13-2014, 04:49 AM
RE: Hey! - by worktycho - 06-13-2014, 05:07 AM
RE: Hey! - by qaisjp - 06-13-2014, 06:07 AM



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