Yes, that's what I meant by desync - the lighting was written too long ago and the newer blocks don't have their values set yet, because no-one updated those. That's what's causing the black ladders in the server, among other things.
Lighting-related block variables
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07-15-2014, 07:30 PM
(This post was last modified: 07-15-2014, 07:37 PM by AntherusCraft.)
Well i'm currently working on the list, i think it will be finish this evening
btw wouldn't it be easier if we move the "can't push" list out of the BlockPiston.h into in the BlockInfo.cpp?
07-16-2014, 01:09 AM
Probably should, on the contrary, move 'can break' into the piston handler since no one uses it. But maybe not.
07-16-2014, 04:19 AM
The question is, when a new block is added, will you remember to update the piston code to reflect whether the block is breakable / pushable? Or are you more likely to update it if it's in the BlockInfo together with all the other blocks?
07-16-2014, 06:14 AM
Maybe have a point in Guidelines for Contributing making a note of bring both locations up to date?
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