Yes, that's what I meant by desync - the lighting was written too long ago and the newer blocks don't have their values set yet, because no-one updated those. That's what's causing the black ladders in the server, among other things.
	
	
	
	
	
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					Lighting-related block variables
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		07-15-2014, 07:30 PM 
(This post was last modified: 07-15-2014, 07:37 PM by AntherusCraft.)
		
	 
		Well i'm currently working on the list, i think it will be finish this evening   btw wouldn't it be easier if we move the "can't push" list out of the BlockPiston.h into in the BlockInfo.cpp? 
		
		
		07-16-2014, 01:09 AM 
		
	 
		Probably should, on the contrary, move 'can break' into the piston handler since no one uses it. But maybe not.
	 
		
		
		07-16-2014, 04:19 AM 
		
	 
		The question is, when a new block is added, will you remember to update the piston code to reflect whether the block is breakable / pushable? Or are you more likely to update it if it's in the BlockInfo together with all the other blocks?
	 
		
		
		07-16-2014, 06:14 AM 
		
	 
		Maybe have a point in Guidelines for Contributing making a note of bring both locations up to date?
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