Anti-explorer
#3
There's no way to match the chunks generating to a player causing them to generate, although it should be possible to approximate this. It could be a good metric, true. We could add a function, cWorld:ForEachClientInChunk(), that iterates over all the clients that are using the chunk; if only one is present for a freshly generated chunk, then it's most likely that they're the cause of generating.
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Messages In This Thread
Anti-explorer - by xoft - 09-25-2014, 04:01 PM
RE: Anti-explorer - by tryy3 - 09-25-2014, 04:26 PM
RE: Anti-explorer - by xoft - 09-25-2014, 04:53 PM
RE: Anti-explorer - by tryy3 - 09-25-2014, 06:07 PM
RE: Anti-explorer - by xoft - 09-25-2014, 08:39 PM
RE: Anti-explorer - by tryy3 - 09-26-2014, 02:50 AM
RE: Anti-explorer - by LogicParrot - 09-30-2014, 11:00 PM
RE: Anti-explorer - by tryy3 - 10-01-2014, 04:27 AM



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