Server Crash After Client Login
#1
I have downloaded both the 32 and 64 bit version, but I can't seem to get the server to stay running. So far I have the webadmin working, the server seems to start and generates a world, but yet when I try to login with the client, the server will crash. I get a "MCSever.exe" dialog box saying MCSever.exe has stopped working. Then the game client disconnects and gives me an error of "Connection Lost" Internal Exception:io.netty.handler.timout.ReadTimeoutException. What am I doing wrong?
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#2
Which version are you using? If you are using a build based on commit 411c69b420acdc1e103a76a1a52e2c488aee5718 Then this is a known bug which can be fixed be using a newer build.
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#3
It's still crashing for me. Looks like you didn't fill cRedstoneSimulatorChunkData with any lists and it's always NULL.

Also, now that the simulator was moved to a *.inc file, VS doesn't syntax highlight and IntelliSense doesn't work.

Isn't there a better way to decouple?
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#4
I am getting the same results as OP.
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#5
I downloaded straight from the http://mc-server.org/ home page.
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#6
I have merged the fix into the repository and started new builds, wait for a few minutes and get a new version.
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#7
Redownloaded the 64 bit and it seemed to work. Thank you for your time on this. I have noticed thou where I logged into the default world, it seemed to generate map fine, but had a square chunk missing with water in it where I spawned? Just wanted to point that out and if there was a fix or if I might have done something wrong, thank you again.
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#8
We're trying to hunt down that misbehavior, I can't seem to reproduce this on any of my dev machines. Here's the issue on GitHub: https://github.com/mc-server/MCServer/issues/1433
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