Authentification plugin
#9
(02-26-2011, 09:59 AM)FakeTruth Wrote:
(02-26-2011, 12:17 AM)Jockie Wrote: Well, I can, but it's not possible to disallow a player that connects.. yet.. (I hope)
Yes it is Smile
Use the E_PLUGIN_LOGIN hook and the OnLogin( cPacket_Login ) function. Return true to kick the player.

Is that sort of like 'cancelling' the event? If so, does that cancel other events too?Tongue
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Messages In This Thread
Authentification plugin - by Mastermind - 02-25-2011, 04:53 AM
RE: Authentification plugin - by Jockie - 02-25-2011, 06:05 AM
RE: Authentification plugin - by Mastermind - 02-25-2011, 06:51 AM
RE: Authentification plugin - by Jockie - 02-26-2011, 12:17 AM
RE: Authentification plugin - by FakeTruth - 02-26-2011, 09:59 AM
RE: Authentification plugin - by Tim - 03-01-2011, 11:54 PM
RE: Authentification plugin - by Jockie - 02-26-2011, 09:27 PM
RE: Authentification plugin - by Tybor - 02-27-2011, 03:46 AM
RE: Authentification plugin - by FakeTruth - 02-27-2011, 06:37 AM
RE: Authentification plugin - by FakeTruth - 03-02-2011, 05:48 AM
RE: Authentification plugin - by Boo - 05-24-2011, 07:20 PM
RE: Authentification plugin - by FakeTruth - 05-25-2011, 12:25 AM
RE: Authentification plugin - by Boo - 05-25-2011, 08:39 AM
RE: Authentification plugin - by FakeTruth - 05-25-2011, 08:17 PM
RE: Authentification plugin - by Boo - 05-25-2011, 09:55 PM
RE: Authentification plugin - by FakeTruth - 05-26-2011, 03:48 AM
RE: Authentification plugin - by Boo - 05-26-2011, 02:34 PM
RE: Authentification plugin - by Zehir - 06-01-2011, 06:14 AM



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