12-28-2011, 02:25 AM
What?
When rendering a map you should assume all pak files are filled to the brim with chunks, so if each block is 1 pixel, you take the total difference in X of the .pak files and multiply it with 64*16 and that's your map width. Do the same with Z and you got height.. or width, whatever.
When rendering a map you should assume all pak files are filled to the brim with chunks, so if each block is 1 pixel, you take the total difference in X of the .pak files and multiply it with 64*16 and that's your map width. Do the same with Z and you got height.. or width, whatever.