Cross platform C++ plugins by supplying source code
#12
You're not even considering this, are you? :p

The plugin code would create an instance of a class that inherits cPlugin, needs no special code to get hooks to work. We used to have squirrel script also working alongside Lua, the hooks were abstracted enough back then.

MCServer versions is not an issue, because the plugins are always compiled specifically for the version of MCServer you're currently running Smile

Come on, I've only heard bad things so far
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RE: Cross platform C++ plugins by supplying source code - by FakeTruth - 10-26-2014, 06:14 AM



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