10-27-2014, 05:34 AM
Hi, I'm a bit of a noob here, but I'm attempting to make a rocket jump plugin (Search TF2 rocketjump if you don't know what I mean). I have everything working perfectly, except the terrain being destroyed. Is there a way to create an explosion that still has significant knockback, but doesn't alter terrain? The only way i could think of doing this is spawning a primed TNT, reading the block type of a 3x3x3 cube around the TNT, setting that as water, then afterwards set those blocks back. Unfortunately, I found this to be incredibly unreliable and only works about 30% of the time. I would HIGHLY appreciate any suggestions.