01-10-2015, 11:56 PM 
		
	
	
		Currently if a portal tries to move an entity to a different world, but the world doesn't exist it creates a new one. I think that if the world doesn't exist it should just not move the entity.
	
	
	
	
	
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					Portal's creating worlds
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		01-10-2015, 11:56 PM 
		
	 
		Currently if a portal tries to move an entity to a different world, but the world doesn't exist it creates a new one. I think that if the world doesn't exist it should just not move the entity.
	 
		
		
		01-11-2015, 03:29 AM 
		
	 
		Yes, creating a new world sounds stupid. The admin hasn't set that world up, so they don't expect it to suddenly show up.
	 
		
		
		01-11-2015, 04:17 AM 
		
	 
		For me, I would expect that if I enabled portals, they would work in the same fashion of Vanilla without first having to complete some intermediary MCS steps. During implementation of portals, since there wasn't a facility to put the nether/end dimension into the main world folder DIM-1, DIM-2), I went the Bukkit way of splitting everything out, though unification is better and likely what you want.
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