01-14-2015, 02:54 AM
Uff, do I really have to? I'm not really interested in ProtoProxy online mode and have lots of other stuff to do.
Basically it boils down to the client and server exchanging a token of trust through Mojang servers, and there's no way for ProtoProxy to intercept this token. The only possibility would be that ProtoProxy would act both as a client and as a (different) server, so that the real client will exchange the token with ProtoProxy and Mojang servers, and ProtoProxy will exchange a different token with the real server and Mojang servers. For this, ProtoProxy would need to have access to your player account data (login + password), otherwise it cannot exchchange that trust token with Mojang servers.
Basically it boils down to the client and server exchanging a token of trust through Mojang servers, and there's no way for ProtoProxy to intercept this token. The only possibility would be that ProtoProxy would act both as a client and as a (different) server, so that the real client will exchange the token with ProtoProxy and Mojang servers, and ProtoProxy will exchange a different token with the real server and Mojang servers. For this, ProtoProxy would need to have access to your player account data (login + password), otherwise it cannot exchchange that trust token with Mojang servers.