01-21-2015, 06:47 PM
Before we even start developing a real AI, we need to componentize the entity classes. The idea is that there will be no separate per-mob classes like now, but rather a single cMonster class which will contain several other subclasses, one for the "physical appearance", one for the pathfinding, one for the AI, one for aggressiveness etc. @SamJBarney was working on that, but he seems to be busy with real-life stuff, so he hasn't finished anything yet.