Problems with banners and potions
#4
Hey,

All the 1.8 items are saved either in the players save file(players/<playeruuid>.json) if they had the item in their inventory, or in the chunk files(<worldname>/region/<chunks>.mca). There is no simple way to remove the 1.8 items from the chunk files. It might be possible to create a plugin that removes all the 1.8 blocks when a chunk is loading though.


Was your granddaughter talking about a whole flat world, or only a little flat area? If you want a whole flat world, then change/add the following things in your world's world.ini:
[spoiler]
Code:
[Generator]
BiomeGen=Constant
ConstantBiome=Plains

HeightGen=Flat
FlatHeight=5

CompositionGen=Classic
ClassicSeaLevel=0
ClassicBeachHeight=-1

Finishers=Villages
[/spoiler]
If not then you can use WorldEdit by:
  • Installing it of course Wink
  • Get the WorldEdit wand (The default is a wooden axe, but it can be changed. You can also get it by using //wand).
  • Select an area by using the right and left mouse button the 2 opposites corners of the area you want to change.
  • Then you can use //set <blocktype or name> to change the whole selection. for example //set grass will make the whole selected region grass.
  • Optional If you're not pleased with the outcome you can use //undo to undo your previous actions one by one.


If you are currently playing with 1.7 clients then you can upgrade easily to 1.8 because 1.8 also supports all the 1.7 blocks and items, but downgrading is harder because 1.7 doesn't know what to do with the 1.8 blocks.


Your grandson was maybe talking about a plugin called "factions", but as of yet MCServer doesn't have it.


Hope this helps Smile

EDIT:
Anyone got any improvements to this post? I have the feeling I'm missing something.
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Messages In This Thread
Problems with banners and potions - by Peter_V - 01-28-2015, 02:40 AM
RE: Problems with banners and potions - by xoft - 01-28-2015, 02:49 AM
RE: Problems with banners and potions - by NiLSPACE - 01-29-2015, 03:10 AM



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