MCServer Test
#1
Today I tested MCServer with 140 online players. (I moved many peoples from the spigot lobbies to MCServerBig Grin)
It works really good without crashes and 20 tps.

But I found little problems:
  • I think we need more threads for chunk sending / generating. The sending is too slow when many players are online.
  • Many errors in the log file
  • BungeeCord support is broken / doesn't work
  • TNT causes many errors in the log
  • We really need player bounding boxes checks. Players with slow internet falls through the blocks.
  • Door direction is broken

At the end MCServer crashed. I don't know why and I don't have a corefile (Why?). But I think that a player moved extremly fast (Maybe with a flyhack).
Log file: http://dl.howaner.de/LOG_1425918327.txt

MCServer utilization with 100 - 150 players: 55% CPU and 300mb ram.
I really want to use MCServer for my lobbiesBig Grin

My world settings:
- Disabled redstone simulator
- Disabled monsters and animals spawn (Because entities causes many many crashes and bugs)
- Disabled lava / water simulator
- Disabled chat prefixes


Edit: Bearbins builds are broken. It needs a too high lib version. I was not able to use the executable on ubuntu server 14.04.
So I compiled my own version.
Reply
Thanks given by: jan64


Messages In This Thread
MCServer Test - by Howaner - 03-10-2015, 06:51 AM
RE: MCServer Test - by NiLSPACE - 03-10-2015, 07:08 AM
RE: MCServer Test - by Howaner - 03-10-2015, 07:29 AM
RE: MCServer Test - by jan64 - 03-10-2015, 08:01 AM
RE: MCServer Test - by worktycho - 03-11-2015, 12:39 AM
RE: MCServer Test - by worktycho - 03-11-2015, 01:11 AM
RE: MCServer Test - by tigerw - 03-14-2015, 04:06 AM
RE: MCServer Test - by worktycho - 03-14-2015, 04:46 AM
RE: MCServer Test - by NiLSPACE - 04-26-2015, 02:00 AM



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