Today I tested MCServer with 140 online players. (I moved many peoples from the spigot lobbies to MCServer)
It works really good without crashes and 20 tps.
But I found little problems:
At the end MCServer crashed. I don't know why and I don't have a corefile (Why?). But I think that a player moved extremly fast (Maybe with a flyhack).
Log file: http://dl.howaner.de/LOG_1425918327.txt
MCServer utilization with 100 - 150 players: 55% CPU and 300mb ram.
I really want to use MCServer for my lobbies
My world settings:
- Disabled redstone simulator
- Disabled monsters and animals spawn (Because entities causes many many crashes and bugs)
- Disabled lava / water simulator
- Disabled chat prefixes
Edit: Bearbins builds are broken. It needs a too high lib version. I was not able to use the executable on ubuntu server 14.04.
So I compiled my own version.
It works really good without crashes and 20 tps.
But I found little problems:
- I think we need more threads for chunk sending / generating. The sending is too slow when many players are online.
- Many errors in the log file
- BungeeCord support is broken / doesn't work
- TNT causes many errors in the log
- We really need player bounding boxes checks. Players with slow internet falls through the blocks.
- Door direction is broken
At the end MCServer crashed. I don't know why and I don't have a corefile (Why?). But I think that a player moved extremly fast (Maybe with a flyhack).
Log file: http://dl.howaner.de/LOG_1425918327.txt
MCServer utilization with 100 - 150 players: 55% CPU and 300mb ram.
I really want to use MCServer for my lobbies
My world settings:
- Disabled redstone simulator
- Disabled monsters and animals spawn (Because entities causes many many crashes and bugs)
- Disabled lava / water simulator
- Disabled chat prefixes
Edit: Bearbins builds are broken. It needs a too high lib version. I was not able to use the executable on ubuntu server 14.04.
So I compiled my own version.