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Biomes?
#1
Biomes?

I've got a server running for over a month now, and we've been travelling a lot, but .. there don't seem to be jungles anywhere. Or really large deserts. Got huge 1.7 style oceans, but I have yet to see biomes other than grasslands, birch forests, giant mountains, and dark-oak forests ... and maybe a few others.

Are there jungles in this at all?
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#2
Could you post the content of your world's world.ini?
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#3
Code:
[SpawnProtect] ProtectRadius=10 [WorldLimit] LimitRadius=400 [Difficulty] WorldDifficulty=0 [General] Dimension=Overworld IsDaylightCycleEnabled=1 Gamemode=0 Weather=1 TimeInTicks=22576 [Broadcasting] BroadcastDeathMessages=1 BroadcastAchievementMessages=1 [SpawnPosition] MaxViewDistance=12 X=160.000000 Y=71.600000 Z=110.000000 PregenerateDistance=20 [Storage] Schema=Default CompressionFactor=6 [Plants] MaxCactusHeight=3 MaxSugarcaneHeight=3 IsCactusBonemealable=0 IsCarrotsBonemealable=1 IsCropsBonemealable=1 IsGrassBonemealable=1 IsMelonStemBonemealable=1 IsMelonBonemealable=0 IsPotatoesBonemealable=1 IsPumpkinStemBonemealable=1 IsPumpkinBonemealable=0 IsSaplingBonemealable=1 IsSugarcaneBonemealable=0 [Physics] DeepSnow=1 ShouldLavaSpawnFire=1 TNTShrapnelLevel=2 WaterSimulator=Vanilla LavaSimulator=Vanilla SandInstantFall=0 RedstoneSimulator=Incremental [Mechanics] CommandBlocksEnabled=0 PVPEnabled=0 UseChatPrefixes=1 [Monsters] ; wolf spawned all over like crazy, temp removed VillagersShouldHarvestCrops=1 AnimalsOn=1 Types=bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, zombie [LinkedWorlds] ; NetherWorldName=world_nether ; EndWorldName=world_end NetherWorldName=world_nether EndWorldName=world_end [Generator] Generator=Composable BiomeGen=Grown ShapeGen=BiomalNoise3D CompositionGen=Biomal Finishers=Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals BiomeGenCacheSize=64 BiomeGenMultiCacheLength=4 SeaLevel=62 BiomalNoise3DFrequencyX=40.000000 BiomalNoise3DFrequencyY=40.000000 BiomalNoise3DFrequencyZ=40.000000 BiomalNoise3DBaseFrequencyX=40.000000 BiomalNoise3DBaseFrequencyZ=40.000000 BiomalNoise3DChoiceFrequencyX=40.000000 BiomalNoise3DChoiceFrequencyY=80.000000 BiomalNoise3DChoiceFrequencyZ=40.000000 BiomalNoise3DAirThreshold=0.000000 BiomalNoise3DNumChoiceOctaves=4 BiomalNoise3DNumDensityOctaves=6 BiomalNoise3DNumBaseOctaves=6 BiomalNoise3DBaseAmplitude=1.000000 CompositionGenCacheSize=64 WormNestCavesSize=64 WormNestCavesGrid=96 WormNestMaxOffset=32 WaterLakesProbability=25 LavaLakesProbability=10 MineShaftsGridSize=512 MineShaftsMaxOffset=256 MineShaftsMaxSystemSize=160 MineShaftsChanceCorridor=600 MineShaftsChanceCrossing=200 MineShaftsChanceStaircase=200 VillageGridSize=384 VillageMaxOffset=128 VillageMaxDepth=2 VillageMaxSize=128 VillageMinDensity=50 VillageMaxDensity=80 BottomLavaLevel=10 PreSimulatorFallingBlocks=1 PreSimulatorWater=1 PreSimulatorLava=1 [WaterSimulator] Falloff=1 TickDelay=5 NumNeighborsForSource=2 [LavaSimulator] Falloff=2 TickDelay=30 NumNeighborsForSource=-1 [FireSimulator] BurnStepTimeFuel=500 BurnStepTimeNonfuel=100 Flammability=50 ReplaceFuelChance=50000 [Seed] Seed=87534752952 [WaterSprings] HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0 Chance=24 [LavaSprings] HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0 Chance=9 [Animals] AnimalSpawnChunkPercentage=10
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#4
That looks alright. I think you just didn't have any luck. Wink
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#5
=^_^= Or I got a real bland seed. Makes we wish we could pick a better one, but ... but ... we built stuff. A lot of stuff.
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#6
You can still change the seed, you would have some major chunk borders, but you can change it Wink
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#7
The seed you're using is outside the valid range, so the server may fail on it somehow. I just verified that QtBiomeVisualiser fails to render such a seed correctly - it displays the map for seed value MAX_INT instead.
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#8
I didn't even know there was a limit or something. I thought I could just enter.... anything really.

Now ... I will change the seed, I'll have to.

But what is the range? What can I actally enter?
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#9
-2147483648 .. 2147483647 - the range of 32-bit signed integer.
I didn't know the limit was this important, either - I just thought that the number would modulo-wrap back into the 32-bit range if it exceeded it. I guess it's one of those Undefined Behaviors ™
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#10
Thanks! Smile

Now -- I've been flying around at maximum speed with a valid seed. Still no Jungle. I must be cursed.
Just to make sure this is all rotten luck ... Would you know a seed that actually has jungle near spawn? Smile (awkward questions)
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