MCServer should NEVER crash, but unfortunately it does sometimes
and I don't know why
The packet queues are stored in cClientHandle.cpp (line 90 and 91). Queued packets are sent from cClientHandle::SendThread() which is, as the name says, threaded, so sending data does not impact performance. Normally sending data stops the program until the data has been sent (I think).
and I don't know whyThe packet queues are stored in cClientHandle.cpp (line 90 and 91). Queued packets are sent from cClientHandle::SendThread() which is, as the name says, threaded, so sending data does not impact performance. Normally sending data stops the program until the data has been sent (I think).

