MCServer should NEVER crash, but unfortunately it does sometimes
and I don't know why
The packet queues are stored in cClientHandle.cpp (line 90 and 91). Queued packets are sent from cClientHandle::SendThread() which is, as the name says, threaded, so sending data does not impact performance. Normally sending data stops the program until the data has been sent (I think).

The packet queues are stored in cClientHandle.cpp (line 90 and 91). Queued packets are sent from cClientHandle::SendThread() which is, as the name says, threaded, so sending data does not impact performance. Normally sending data stops the program until the data has been sent (I think).