Health message spam on very fast block breaks
#3
(10-25-2011, 10:46 PM)FakeTruth Wrote: Yes, it's durability. When you don't increase the health serversided it's simulated on the client (which is what you saw)

I'll look into having the code check to see if the item in hand should have durability or not, and have the tool's durability checked against max durability for that item. Once reached the tool should be destroyed. I'm not sure how to destroy the item in hand yet, but the rest is easy to do.
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RE: Health message spam on very fast block breaks - by rs2k - 10-26-2011, 10:25 AM



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