05-04-2015, 07:46 AM
STR, it blocked the server on both. I just didn't notice at first, because the child process took only a few seconds. Still, can't afford even that - it would mean a 5-second lag in the game.
worktycho, I was hoping for something that we could wrap in an API. If the alternative allows for IO redirection it would be rather nice to translate that into callbacks, if it supports child termination notification, that would be another nice callback to have. If it doesn't allow either of these, then the API would be as simple as a single function call.
worktycho, I was hoping for something that we could wrap in an API. If the alternative allows for IO redirection it would be rather nice to translate that into callbacks, if it supports child termination notification, that would be another nice callback to have. If it doesn't allow either of these, then the API would be as simple as a single function call.