05-04-2015, 10:14 AM
(05-04-2015, 08:38 AM)NiLSPACE Wrote: I can't give you a big answer, because it's hard to type on my mobile, but here is an example:
World:BroadcastSoundParticleEffect(2001, a_BlockX, a_BlockY, a_BlockZ, BLOCKTYPE)
I believe it's done like this.
Thanks, that works fine. However, I'd still like to know how one would do this without playing a sound.
Thanks,
Nathan