05-10-2015, 06:42 AM
(This post was last modified: 05-10-2015, 06:42 AM by LogicParrot.)
- Lua is lightweight, and it has tiny interpreter compared to others.
- Lua is built exactly for this task - extending C/C++ apps, it's the most used scripting language for games, it's the right tool for the job and is the de-facto standard for the job.
- The question should be the other way around: why not Lua? If your only argument is "because I don't know Lua", I don't think anyone will be convinced.